Allright! looks like i got peoples attention by posting it on the forums ^^
First i gotta say that im actually happy with what ive got so far. I allredy knew there was a lot of things that could be done with this map but its my first time using source sdk at all. So to say something about what youve guys have said this is what im thinkin...
1. Screenshots
i know they are like, meh, and damn it! i forgot the overview shot x) but i was looking for a tutorial, post, anything! on how to do it.. but couldnt find any.. thx for the link red_flame586. Will make better shots when ive updated the map :]
2. Signs
Sins the map is fearly small i wasnt focusing on that too much but i will add more.
3. The round doorways
people are saying diffrent things about these and i guess you have a point Sgt Frag. The purpose of em. why i added them in the first place is manly becaus it makes the look i wanted on the map x) they might be hard to move in and out of but i havent playd the map online and i really wanna see how it plays out.
4. The intel room
No it dosnt only have one entrence/exit, it has TWO! xD but i tought of adding another way in/out thats diffrent, like for spys if the doorways are very guarded. Allso the railing there was stupid, thx for pointing that out Sgt Frag.
5. The roof?
Yeah thats something i had in mind all the time but yet again i couldnt wait to show off my map so i saved that for next update x) (btw there are invisible walls there so you cant rocket jump over, but you can shoot over witch is a problem for engies if demos are around)
*pho* there is alot to ..juggle x) i didnt even think i would have the patient to texture the map!
someone said something about health and ammo packs and even architecture, im trying ok! x3 first i have to figure out how to even place those packs out. i saw you had to do alot of stuff just to make em rotate, what? x) and i didnt study architecture ok so i just make what i think is a tf2 styled map.
thanks guys! this is what keeps me going and sorry my english, peace!
