Next Project!

Discussion in 'Archives' started by MangyCarface, May 1, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Now now, behave. If we can get even a few submissions put together by this weekend, would be freakin sweet :)
     
  2. YM

    aa YM LVL100 YM

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    personally I'd rather velvet worked on his original map and put all his effort into making that awesome than split his time and made two less good maps.

    So why aren't you pulling out of this collab in favour of bootcamp? not seen any progress on that lately :p
     
  3. R3dRuM

    R3dRuM L6: Sharp Member

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  4. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    So what's the dealio? Are we playing through the entries this weekend or not?
     
  5. R3dRuM

    R3dRuM L6: Sharp Member

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    June 15th is nearing....
     
  6. Tigger

    Tigger L2: Junior Member

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    Uh... for some reason I just saw this thread. Is there still room/time for another entry? I might have something ready by the 15th.
     
  7. Tigger

    Tigger L2: Junior Member

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    And should these maps have logic, cap and path entities? Or just be the models?

    I have half done a junction section that would allow a train to enter and exit from any of the four sides. One central control point. I'm currently setting up the entities so that with a could of Trigger messages you can reset the map to enter and exit from a given direction. And I'm setting it up so it can be reused: you could go through the map north to south, and then again from east to west.

    I can strip out the logic and path stuff when I upload the map, or leave it in if it will be useful.
     
  8. R3dRuM

    R3dRuM L6: Sharp Member

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    show some pics.

    As for now, i think this collab is going pretty slow, so the June 15th deadline wont be a problem, we will prob extend it to late June. if we can get everyone to start working on it again.
     
  9. Tigger

    Tigger L2: Junior Member

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  10. R3dRuM

    R3dRuM L6: Sharp Member

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    Hmm, i suggest you fix a few things about the design, it is WAY to open, sniper fest. i suggest adding buildings with 2nd story tunnels leading to eachother.
     
  11. Tigger

    Tigger L2: Junior Member

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    I could do that. I'd probably need another week. How much time do I have? I do have a regular job, 9 to 6 et al.
     
  12. Tigger

    Tigger L2: Junior Member

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    I didn't have enough room on the edges of my section to add buildings on the outskirts. So... I redid the map completely:

    http://pics.livejournal.com/hmace/gallery/00007654

    Central junction building, three stories. 4 quadrants, each with an upper route to the center building. Everything done with dev. textures as requested.
     
  13. Tigger

    Tigger L2: Junior Member

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  14. Tigger

    Tigger L2: Junior Member

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    So.... is this going to happen? What will it take to make it happen? Or are we going to call this off? Inquiring minds want to know.

    I'd like to know so at least I can try to do something with my portion if we're not going to stitch them together into a payload map.
     
  15. MangyCarface

    aa MangyCarface Mapper

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    Tigger,
    I've been really sidetracked lately. I'd still like to make some form of this happen. I'm just not sure when etc.