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Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
How about doing something off the wall [...]

How about doing something on the wall?
collab_pseudo0005.jpg


I'm pretty sure that this is not going to be "just another pl map".

Also check out TheBladeRoden's section, he's doing some pretty crazy stuff too.
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
Thats interesting. How you planning to keep players tied to the walls so they can keep the cart moving? Using Grav?
 

tedrock

L2: Junior Member
Apr 20, 2008
79
8
could also jump onto the side of the cart and ride it on the wall
 
Dec 25, 2007
566
439
And here I was making a pretty ordinary stage, except for the part where the bomb gets carried up a slow elevator.

Collaboration payload stage Track layout
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
How about doing something off the wall, like not having it set in a desert. Wouldnt that be something? If you are going to have all these mappers working on one map, you should combine your skills and make an actual city that is urban, not rural. Or, you could just make it look like the rest of the pl maps and build some caves and have some barns and then it would be "just another pl map" that only 5 servers will have in rotation. I would hate to see alot of you waste your talents on a map that only 5 servers will put in rotation.

I think when the map's over it'll have a different feel than maps in the current cycle. A different approach to caves as well as a very dynamic course for the track should make this map visually pleasing and unique.

That being said, this is a collaborative project, and if you'd like to have your influence felt than I suggest you join as a contributor, as everyone is welcome to do. Otherwise general criticism towards the feel of TF2 maps doesn't really belong here.

If you're that urban-hungry go play CSS?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
LOL IS THAT A LOOP?

You know what would be fun? If a team reaches a checkpoint, the cart goes down a hill, makes a loop, smashes a stop barrier and than the players can continue pushing the cart to its final destination.

@Narkissus, looks fun but its too dark:( can't you make it outside? A little bit of cave is ok but t'is too much :(
 
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R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Quick update, really should not be updating because they look so horrible... :thumbdown:
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Guys,

Sorry I haven't been around. Packing and moving out of school was a bitch and now I'm having internet problems at my house.

So, by Wednesday,
1. Have your layout done
2. Have basic props (mostly just the track) in place
3. Add basic texturing, simple displacements, and small detail brushes to give some idea of what your area would look like finished
4. Upload the vmf to the forums and include an overhead screenshot with a clear view (traced if need be) of the path your cart takes.
5. Then we shall start putting them together ( I have lots o' free time now) and we can maybe get a real basic alpha up for gameday.

Thanks mates
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Hey... its mangy. long time no see!

...

...

leaving me alone, with no one to show my work too.. :(
 
Dec 25, 2007
566
439
I started on my bit rather late, and need to spend more time on cp_siege than this; so I'm going to pull out of this project.