Next Project!

Discussion in 'Archives' started by MangyCarface, May 1, 2008.

  1. Pseudo

    Pseudo L6: Sharp Member

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    How about doing something on the wall?
    [​IMG]

    I'm pretty sure that this is not going to be "just another pl map".

    Also check out TheBladeRoden's section, he's doing some pretty crazy stuff too.
     
  2. Sacrifist

    Sacrifist L3: Member

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    Thats interesting. How you planning to keep players tied to the walls so they can keep the cart moving? Using Grav?
     
  3. Pseudo

    Pseudo L6: Sharp Member

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    Players will be able to reach the cart from the floor and various platforms.
     
  4. YM

    aa YM LVL100 YM

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    dear lord! its escher gone mad!





    looks pretty funky though
     
  5. tedrock

    tedrock L2: Junior Member

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    could also jump onto the side of the cart and ride it on the wall
     
  6. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    And here I was making a pretty ordinary stage, except for the part where the bomb gets carried up a slow elevator.

    Collaboration payload stage Track layout
    [​IMG]
     
  7. MangyCarface

    aa MangyCarface Mapper

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    I think when the map's over it'll have a different feel than maps in the current cycle. A different approach to caves as well as a very dynamic course for the track should make this map visually pleasing and unique.

    That being said, this is a collaborative project, and if you'd like to have your influence felt than I suggest you join as a contributor, as everyone is welcome to do. Otherwise general criticism towards the feel of TF2 maps doesn't really belong here.

    If you're that urban-hungry go play CSS?
     
  8. Narkissus

    Narkissus L5: Dapper Member

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    My collab pictures!
     
  9. Snipergen

    Snipergen L13: Stunning Member

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    LOL IS THAT A LOOP?

    You know what would be fun? If a team reaches a checkpoint, the cart goes down a hill, makes a loop, smashes a stop barrier and than the players can continue pushing the cart to its final destination.

    @Narkissus, looks fun but its too dark:( can't you make it outside? A little bit of cave is ok but t'is too much :(
     
    Last edited: May 7, 2008
  10. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    i like the one off nark its very good.
     
  11. R3dRuM

    R3dRuM L6: Sharp Member

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    Quick update, really should not be updating because they look so horrible... :thumbdown:
     
  12. apocguy

    apocguy L2: Junior Member

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    I guess I'll give this a shot, need practice with the pl setup.
     
  13. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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  14. joshman

    joshman L5: Dapper Member

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    Does the map have to go:
    Code:
    P--->
    |
    |
    ^
    or can it go straight?
     
  15. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I made mine a straight shot. At least my first one, lol. So it looks like we have a bunch of entries. Is Mangy going to assemble all of these, or do we play them seperately first?
     
  16. tedrock

    tedrock L2: Junior Member

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    wouldn't be much to play if they were separate.
     
  17. MangyCarface

    aa MangyCarface Mapper

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    Guys,

    Sorry I haven't been around. Packing and moving out of school was a bitch and now I'm having internet problems at my house.

    So, by Wednesday,
    1. Have your layout done
    2. Have basic props (mostly just the track) in place
    3. Add basic texturing, simple displacements, and small detail brushes to give some idea of what your area would look like finished
    4. Upload the vmf to the forums and include an overhead screenshot with a clear view (traced if need be) of the path your cart takes.
    5. Then we shall start putting them together ( I have lots o' free time now) and we can maybe get a real basic alpha up for gameday.

    Thanks mates
     
  18. R3dRuM

    R3dRuM L6: Sharp Member

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    Hey... its mangy. long time no see!

    ...

    ...

    leaving me alone, with no one to show my work too.. :(
     
  19. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    I started on my bit rather late, and need to spend more time on cp_siege than this; so I'm going to pull out of this project.
     
  20. R3dRuM

    R3dRuM L6: Sharp Member

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    quitter...