New TF2 Updates!

Icarus

aa
Sep 10, 2008
2,245
1,210
Unfortunatly, no.

Fortunately, you can still make one yourself with custom .vtf's
 

Geoff

L1: Registered
Jul 21, 2008
11
0
Did anyone else notice valve added a few new things to hammer? Like neutral flags have a gray model now, there is a red bombcart, this crazy new train model (new gametype?), and a beer mug in the weapons models. There is probably more, but I just saw them as I was looking through the models.
 

Apex_

L3: Member
Jan 23, 2008
122
14
Is the electric effect on a dying medic that had full ubercharge new? I haven't played for a couple months and noticed that when you die at full charge there's a spiffy effect on your ragdoll that points it out to everyone.

I really like the new rocket/sticky jump effect too, hah.
 

Geoff

L1: Registered
Jul 21, 2008
11
0
Also, did anyone else notice that the icons for destroying buildables are gone? I don't know if you still get points for it, but the icon showing you killed one doesn't appear anymore.
 

Apex_

L3: Member
Jan 23, 2008
122
14
Also, did anyone else notice that the icons for destroying buildables are gone? I don't know if you still get points for it, but the icon showing you killed one doesn't appear anymore.

There was a sourcemod plugin for servers that did this, to give spies a little more advantage I think. In the sourcemod version it was only sapped buildings instead of any destruction though. All in all I suppose it makes it easier for someone (or someone and their medic maybe) to slip through an enemy's base if the engineer isn't communicating with his team.
 

Icarus

aa
Sep 10, 2008
2,245
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Team Fortress 2 Update Released
December 15, 2008, 5:24 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies
* Changed the achievement tracker to only be available in Team Fortress 2
* Added new teleporter sounds for upgrade levels 2 and 3
* Fixed engineers being able to upgrade the bomb cart's dispenser found in Payload levels
* Fixed bomb cart's dispenser being solid to players and projectiles
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
That was some quick patchwork on Valve's part.

The ubercharge death particle is new, and Geoff, those models have been there a long time.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
The bug with being able to get to the new are in Gold Rush before the gates open is still there, then? I guess there's only one way to find out...

Good fixes otherwise, though. Now I can play Spy again. :D
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Alright, Engineers can no longer Dispenser-jump up to the new Gold Rush area.

Also, the explode command is fixed. :)
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Has anyone else noticed that ubercharged players can no longer be pushed back by the pyro's air blasts?
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Has anyone else noticed that ubercharged players can no longer be pushed back by the pyro's air blasts?

I would count pushing a Heavy + Medic pair off the bridge on Dustbowl 3-2 thirty minutes ago as a sign that it's still there. :rolleyes:
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
WHOOO! the explode command is fixed :)
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Unfortunately, by choosing to explode, every death after that will be a gib, whether it be from a stab or a bullet, you will gib.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Unfortunately? I like to explode :) But valve probably doesnt want us to explode after a stab or bullet :p
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Has anyone else noticed that ubercharged players can no longer be pushed back by the pyro's air blasts?

If this is true, that's not fair.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
If that's not clear enough: Ubered players can still be pushed.

Thanks, I hadn't played Pyro for a while and I for some reason my air blast did nothing to an ubered player. I guess it was some kind of a fluke, or I didn't quite aim it right.

Either way, I'm happy to hear that it still works.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
I played for a few hours last night and can confirm, with absolute certainty, that the airblast still pushes ubered and non-ubered players alike. I had a blast using it to shove enemies off the roof over the second point in badwater - straight into my teammates' sentries below. It's just a bummer I don't get an assist from it, but I do get a lot of laughs.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Even with the demo nerf I still think he's overpowered simply because he can still use his sticky launcher as detonatable rockets that has twice the clip size and can be fired almost twice as fast. :\