Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.) Added an achievement tracker that will allow people to choose specific achievements that they are trying to get There is now a custom icon for death messages when the player was killed from a critical hit Added a new particle effect for when a player enters the water Added smoke to the feet of a rocket jumping soldier Players will now have some particles swirling around them so other players can see when they are overhealed These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road. While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail: * The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look. * We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one. * We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.