Just a comment on something that the group of people I play with have noticed about this map. Not having progressive spawns puts a heavy emphasis on engineers which directly takes away from your offensive force. With more engineers, on both teams, the defenses up are harder to take down due to the reduction of attackers on both sides. What happens is, the more teamwork oriented team often captures up to point 4, but can never progress to point 5 due to it's proximity to the enemies spawn. We've had hour sessions on this map where it jams at the 4th Control Point, eventually the attacking team will over commit, the defending team will sap out the teleporters and disrupt the base at mid point and the defending team will push back to the center and the tug of war over the middle begins anew.
I would suggest, if you can, to put in a progressive spawn in the garage area that becomes available after a team takes the central control point. This would ease the necessity and reliance on engineers (though they'll still be needed to maintain control over the map) and allow more offense for both sides. The garage seems ideal due to it's out of the way location from any CP.
Just a suggestion.
