- Oct 6, 2008
- 1,949
- 446
Hi,
Doing something new - building my first ever Navigation for bots.
Everything seems to be working just fine except for the following-no issues in creating the mesh, etc.
Red bots at start run to play load to defend it and when round starts blue bot come out and get killed but they don't run to the payload to push it :blink:
They continue to run (if not dead) to another point on the map and congregate there. (point Y)
Now the place that they are gathering is on my second stage of my map - specifically - if cart is pushed to point x then disable push zone - create key at point Y
and they way the game play would go from there is - if key picked up and taken to gate then push zone on cart is once again resumed.
I'm trying to figure out why the bots are running there instead of the payload - any ideas? Is there a bot command that I'm missing to tell blue bots to go to the payload? Red seems to do it just fine.
I'm also noticing that the bots can build items where I have a nobuild in place - are bots immune from nobuild?
Hey, could anyone give any pointers on what to avoid when setting up nav for bots - it's my first time doing this sort of thing and does the mesh, etc contribute to entity counts?
Doing something new - building my first ever Navigation for bots.
Everything seems to be working just fine except for the following-no issues in creating the mesh, etc.
Red bots at start run to play load to defend it and when round starts blue bot come out and get killed but they don't run to the payload to push it :blink:
They continue to run (if not dead) to another point on the map and congregate there. (point Y)
Now the place that they are gathering is on my second stage of my map - specifically - if cart is pushed to point x then disable push zone - create key at point Y
and they way the game play would go from there is - if key picked up and taken to gate then push zone on cart is once again resumed.
I'm trying to figure out why the bots are running there instead of the payload - any ideas? Is there a bot command that I'm missing to tell blue bots to go to the payload? Red seems to do it just fine.
I'm also noticing that the bots can build items where I have a nobuild in place - are bots immune from nobuild?
Hey, could anyone give any pointers on what to avoid when setting up nav for bots - it's my first time doing this sort of thing and does the mesh, etc contribute to entity counts?
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