I don't want to make a nav mesh from scratch :|
HQDefault ...what aa Aug 6, 2014 1,056 536 Dec 25, 2014 #1 I don't want to make a nav mesh from scratch :|
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,571 Dec 25, 2014 #2 You shouldn't need to. Turn on cheats, and just use the nav_generate command in the console. It'll do it for you. Just do that anytime you need bots to play and you've made major changes to the map or have changed the maps name.
You shouldn't need to. Turn on cheats, and just use the nav_generate command in the console. It'll do it for you. Just do that anytime you need bots to play and you've made major changes to the map or have changed the maps name.
HQDefault ...what aa Aug 6, 2014 1,056 536 Dec 25, 2014 #3 Fr0Z3n said: You shouldn't need to. Turn on cheats, and just use the nav_generate command in the console. It'll do it for you. Just do that anytime you need bots to play and you've made major changes to the map or have changed the maps name. Click to expand... Yes, but for some reason, the nav mesh doesn't generate on one stage
Fr0Z3n said: You shouldn't need to. Turn on cheats, and just use the nav_generate command in the console. It'll do it for you. Just do that anytime you need bots to play and you've made major changes to the map or have changed the maps name. Click to expand... Yes, but for some reason, the nav mesh doesn't generate on one stage
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,571 Dec 25, 2014 #4 Okay, how many stages do you have now and which 'stage' is not having it's mesh built?
Freyja aa Jul 31, 2009 3,005 5,832 Dec 26, 2014 #5 Use nav_mark_walkable or whatever the command is and drop one in each stage before generating. The generation will propagate out from each node. 1
Use nav_mark_walkable or whatever the command is and drop one in each stage before generating. The generation will propagate out from each node.