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Nav meshes for multi-stage maps

Discussion in 'Mapping Questions & Discussion' started by HQDefault, Dec 25, 2014.

  1. HQDefault

    aa HQDefault ...what

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    I don't want to make a nav mesh from scratch :|
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You shouldn't need to.
    Turn on cheats, and just use the nav_generate command in the console. It'll do it for you.

    Just do that anytime you need bots to play and you've made major changes to the map or have changed the maps name.
     
  3. HQDefault

    aa HQDefault ...what

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    Yes, but for some reason, the nav mesh doesn't generate on one stage
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Okay, how many stages do you have now and which 'stage' is not having it's mesh built?
     
  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Use nav_mark_walkable or whatever the command is and drop one in each stage before generating. The generation will propagate out from each node.
     
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