I am making payload race map and when I am pushing the cart game crashes at certain point on the track. I have only blue path ready and I haven't done the red yet.
Here is the compile log:
Here is picture where it crashes
I've tried moving the path little and raise it. I've tried fast and normal compile. Help me please.
Here is the compile log:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.vmf
Patching WVT material: maps/plr_nosense_test13/nature/blendrockground001_wvt_patch
Patching WVT material: maps/plr_nosense_test13/nature/blendrockgroundwall003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 504 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (111353 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 248 texinfos to 194
Reduced 27 texdatas to 25 (710 bytes to 586)
Writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt
174 portalclusters
533 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (14)
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 25792
Average clusters visible: 148
Building PAS...
Average clusters audible: 174
visdatasize:9061 compressed from 8352
writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
14 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
Setting up ray-trace acceleration structure... Done (11.77 seconds)
1485 faces
675554 square feet [97279896.00 square inches]
271 Displacements
467833 Square Feet [67367992.00 Square Inches]
1485 patches before subdivision
45325 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
transfers 2121200, max 442
transfer lists: 16.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 300/8192 3600/98304 ( 3.7%)
brushsides 1981/65536 15848/524288 ( 3.0%)
planes 890/65536 17800/1310720 ( 1.4%)
vertexes 2720/65536 32640/786432 ( 4.2%)
nodes 409/65536 13088/2097152 ( 0.6%)
texinfos 194/12288 13968/884736 ( 1.6%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 271/0 47696/0 ( 0.0%)
disp_verts 78319/0 1566380/0 ( 0.0%)
disp_tris 138752/0 277504/0 ( 0.0%)
disp_lmsamples 1404951/0 1404951/0 ( 0.0%)
faces 1485/65536 83160/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1237/65536 69272/3670016 ( 1.9%)
leaves 419/65536 13408/2097152 ( 0.6%)
leaffaces 1405/65536 2810/131072 ( 2.1%)
leafbrushes 549/65536 1098/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12398/512000 49592/2048000 ( 2.4%)
edges 7449/256000 29796/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 103/32768 1030/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3636/65536 7272/131072 ( 5.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5575640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9061/16777216 ( 0.1%)
entdata [variable] 30890/393216 ( 7.9%)
LDR ambient table 419/65536 1676/262144 ( 0.6%)
HDR ambient table 419/65536 1676/262144 ( 0.6%)
LDR leaf ambient 222/65536 6216/1835008 ( 0.3%)
HDR leaf ambient 419/65536 11732/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11314 ( 0.0%)
pakfile [variable] 106611/0 ( 0.0%)
physics [variable] 111353/4194304 ( 2.7%)
physics terrain [variable] 212894/1048576 (20.3%)
Level flags = 0
Total triangle count: 4492
Writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
55 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp" "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\maps\plr_nosense_test13.bsp"
Here is picture where it crashes
I've tried moving the path little and raise it. I've tried fast and normal compile. Help me please.