My payload race map crashes at certain point in game.

Discussion in 'Mapping Questions & Discussion' started by Frugle, Jul 1, 2009.

  1. Frugle

    Frugle L1: Registered

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    I am making payload race map and when I am pushing the cart game crashes at certain point on the track. I have only blue path ready and I haven't done the red yet.

    Here is the compile log:
    Code:
    ** Executing...
    ** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
    
    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\materials
    Loading C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.vmf
    Patching WVT material: maps/plr_nosense_test13/nature/blendrockground001_wvt_patch
    Patching WVT material: maps/plr_nosense_test13/nature/blendrockgroundwall003_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 504 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (3) (111353 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 248 texinfos to 194
    Reduced 27 texdatas to 25 (710 bytes to 586)
    Writing C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
    8 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
    
    Valve Software - vvis.exe (May 19 2009)
    2 threads
    reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
    reading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.prt
     174 portalclusters
     533 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (14)
    Optimized: 10 visible clusters (0.00%)
    Total clusters visible: 25792
    Average clusters visible: 148
    Building PAS...
    Average clusters audible: 174
    visdatasize:9061  compressed from 8352
    writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
    14 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\valve\steam\steamapps\*removed*\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13"
    
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
    Setting up ray-trace acceleration structure... Done (11.77 seconds)
    1485 faces
    675554 square feet [97279896.00 square inches]
    271 Displacements
    467833 Square Feet [67367992.00 Square Inches]
    1485 patches before subdivision
    45325 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (18)
    transfers 2121200, max 442
    transfer lists:  16.2 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (15)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   9/1024          432/49152    ( 0.9%) 
    brushes                300/8192         3600/98304    ( 3.7%) 
    brushsides            1981/65536       15848/524288   ( 3.0%) 
    planes                 890/65536       17800/1310720  ( 1.4%) 
    vertexes              2720/65536       32640/786432   ( 4.2%) 
    nodes                  409/65536       13088/2097152  ( 0.6%) 
    texinfos               194/12288       13968/884736   ( 1.6%) 
    texdata                 25/2048          800/65536    ( 1.2%) 
    dispinfos              271/0           47696/0        ( 0.0%) 
    disp_verts           78319/0         1566380/0        ( 0.0%) 
    disp_tris           138752/0          277504/0        ( 0.0%) 
    disp_lmsamples     1404951/0         1404951/0        ( 0.0%) 
    faces                 1485/65536       83160/3670016  ( 2.3%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             1237/65536       69272/3670016  ( 1.9%) 
    leaves                 419/65536       13408/2097152  ( 0.6%) 
    leaffaces             1405/65536        2810/131072   ( 2.1%) 
    leafbrushes            549/65536        1098/131072   ( 0.8%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            12398/512000      49592/2048000  ( 2.4%) 
    edges                 7449/256000      29796/1024000  ( 2.9%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            103/32768        1030/327680   ( 0.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          3636/65536        7272/131072   ( 5.5%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     5575640/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]        9061/16777216 ( 0.1%) 
    entdata               [variable]       30890/393216   ( 7.9%) 
    LDR ambient table      419/65536        1676/262144   ( 0.6%) 
    HDR ambient table      419/65536        1676/262144   ( 0.6%) 
    LDR leaf ambient       222/65536        6216/1835008  ( 0.3%) 
    HDR leaf ambient       419/65536       11732/1835008  ( 0.6%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/11314    ( 0.0%) 
    pakfile               [variable]      106611/0        ( 0.0%) 
    physics               [variable]      111353/4194304  ( 2.7%) 
    physics terrain       [variable]      212894/1048576  (20.3%) 
    
    Level flags = 0
    
    Total triangle count: 4492
    Writing c:\program files\valve\steam\steamapps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp
    55 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\*removed*\sourcesdk_content\tf\mapsrc\plr_nosense_test13.bsp" "c:\program files\valve\steam\steamapps\*removed*\team fortress 2\tf\maps\plr_nosense_test13.bsp"
    
    
    Here is picture where it crashes
    [​IMG]

    I've tried moving the path little and raise it. I've tried fast and normal compile. Help me please.
     
  2. eerieone

    aa eerieone

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    the error won´t show in the compile-log, since it´s surely an I/O error or something is missing from the setup of your ents

    Press Alt+P and check the error-report

    check the pathpoints at this area if all is set up correctly, no dublicates in names etc.
     
    Last edited: Jul 1, 2009
  3. Frugle

    Frugle L1: Registered

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    I checked all those but still crashing... The crash place isn't always the area I marked on the picture but near though.

    I did let my friend test it and he is crashing too so it isn't my computer only.
     
    Last edited: Jul 1, 2009
  4. Gonfin

    Gonfin L2: Junior Member

    Messages:
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    Positive Ratings:
    4
    i am having a similar problem,
    after pushing the cart to a particular area of the map, it crashes to desktop.

    its rather frustrating

    if i dont push the cart, it just keeps running, no problem