- Aug 11, 2018
- 3
- 0
I've been mapping for 5 months now, so I have a basic understanding of what I'm supposed to do, but I've never came across an problem this confusing. I have a decently sized map right now near completion, and I didn't exactly compile it to test in game in a while, so I thought, "Hmmmm, Maybe I should compile this to check it out." So I compile it in Normal settings and go into the game, and it loads my last compile before the one I recently did. So I get confused and go to some forums to figure it out and one said to delete the .BSP for my map then try to compile again. It failed and said something like, "failed to locate and open arena_hotel.bsp." I eventually figure how to fix this by removing invalid brushes. I compile again in expert HDR Full Compile and it says, "
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\custom_mapsc:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotelC:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf-game" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vbsp.exe (Aug 2 2018)
Warning: falling back to auto detection of vproject directory.
Command line: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\custom_mapsc:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotelC:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf-game" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-embed <directory> : Use <directory> as an additional search path for assets
and embed all assets in this directory into the compiled
map
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vvis.exe (Aug 2 2018)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.prt
166 portalclusters
413 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 37 visible clusters (0.19%)
Total clusters visible: 19617
Average clusters visible: 118
Building PAS...
Average clusters audible: 165
visdatasize:8360 compressed from 7968
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
Setting up ray-trace acceleration structure... Done (0.16 seconds)
541 faces
268052 square feet [38599560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
22249 patches after subdivision
sun extent from map=0.017452
4 direct lights ," and i when i get into the game it still brings me back to the original version.
What is the way fix to this?
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\custom_mapsc:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotelC:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf-game" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vbsp.exe (Aug 2 2018)
Warning: falling back to auto detection of vproject directory.
Command line: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\custom_mapsc:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotelC:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf-game" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-embed <directory> : Use <directory> as an additional search path for assets
and embed all assets in this directory into the compiled
map
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vvis.exe (Aug 2 2018)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.prt
166 portalclusters
413 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 37 visible clusters (0.19%)
Total clusters visible: 19617
Average clusters visible: 118
Building PAS...
Average clusters audible: 165
visdatasize:8360 compressed from 7968
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custom_maps\arena_hotel\arena_hotel.bsp
Setting up ray-trace acceleration structure... Done (0.16 seconds)
541 faces
268052 square feet [38599560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
22249 patches after subdivision
sun extent from map=0.017452
4 direct lights ," and i when i get into the game it still brings me back to the original version.
What is the way fix to this?