Multi Level Weapons Being Found In The Wild

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drp

aa
Oct 25, 2007
2,273
2,628
There have been many reports of users finding different level weapons now (they were all 10 before). The levels range from 10 to 100. Apparently the level does not do anything.

There is no physical or functional changes. It does make you wonder what valve is up to. Here are a few pictures of some of the items that some users have found.

16i8rcg.jpg


20iyrnd.jpg


24qikbt.jpg


28ahoox.jpg
 
Feb 14, 2008
1,051
932
I must collect level 100 everythings before I get a hat.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
^no, they stay consistant. Because it's a feature Valve hasn't implemented yet.

However functionality does.
My cloak and dagger decides it wants to be a dead ringer. When someone shoots me I turn invisible just long enough to NOT be able to place a sapper or kill anyone and just long enough to make it obvious I am a spy. Then I uncloak within a second so I can't hide. Major fail Valve. Makes spying completely worthless.

And now my backstabs seem to be deflected by most classes. I took three perfect backstabs at a soldier the other day and actually got pushed back away each time.

Give me my spy back!!!!!!
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
Man, I've been deleting items since the update, I'll have to start keeping them.

Loot is all good. They just need to fix the god damn loot finding system, it's stupid. Getting items over time regardless of performance? Really?

Diablo happened. Diablo 2 happened. WoW happened. Come on Valve, a good loot system isn't exactly difficult to come up with.:facepalm
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
I wonder what it all means

Eventually there is going to be differentiation among weapon stats, that much should be clear by now

I don't the levels are going to work like in RPGs, where higher = better. That goes against a lot of the ethos Valve put into their game design

My prediction: higher levels are going to represent greater variance from the base weapon. This will be accompanied by cvars that allow server admins to limit weapon variance by level (say you would only allow level 1-10 weapons)

All weapon variations are going to be zero sum, in that any increase in a stat will be offset by a decrease elsewhere (like tighter spread at the expense of clip size)

And finally, players will be able to tweak weapon stats themselves, to come up with their own weapon designs, looks like. It was mentioned in an interview with Robin recently

My take on it, anyway
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Ahah! I knew something was odd when I received a Level 71 Razorback earlier today.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I still love my Level 97 CnD.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I have lvl 93 Kritzkrieg and it charges at a very fast rate!

You can record a video of it charging versus a normal baseline kritzkrieg?

Robin is saying this is a bug, but I'm 90% sure it accidentally was packaged into the patch and only some weapons have their stat modifiers programmed (My level 66 sandvich does nothing different from a normal one), and I'd like to verify that there are indeed modifications to some instead of loose reports.