Move That Update Up!

Toomai

L3: Member
Apr 14, 2011
129
144
Bug = untintended effect.

Regular sentries don't and there's no reason why mini sentries should, so it's pretty clearly an unintended effect.
Yeah normal sentries/other buildings do, that's how they get from no health to full health when you build them. Then mini-sentries happened and they worked the same as normal sentries aside from starting at full health so it didn't even cross peoples' minds that it might have been unintentional.

I'm not saying it's not a bug. I'm saying that it's one of the few bugs that no one thought was a bug, and so having it revealed as a bug is a surprise.

(unless they just wanted to call it a bugfix instead of a nerf)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Everyone used that bug where they wanted to or not, when you pop a mini up in someone's face while they were chasing you, the bug helped.

I see. I thought it meant engies could heal sentries manually while they were deploying. Still, this was never the problem I had with them; usually it was running into one that was already deployed, about 50 feet away, and owning me with its perfect accuracy and doubled knockback.
 

Crash

func_nerd
aa
Mar 1, 2010
3,349
5,524
I said this in chat, but...

All I want them to do is make it cost 105 metal to build a mini sentry. That way they can't always have a spare one in reserve the second one goes down. This stops Engineers from being able to spam mini sentries back to back and forces them to actually think about where they are putting the first time. All it would take is any amount of metal picked up and they would be set again to drop one.
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
I said this in chat, but...

All I want them to do is make it cost 105 metal to build a mini sentry. That way they can't always have a spare one in reserve the second one goes down. This stops Engineers from being able to spam mini sentries back to back and forces them to actually think about where they are putting the first time. All it would take is any amount of metal picked up and they would be set again to drop one.

It could give the engineer 1 additional metal, but require 101 metal to build, that way he wouldn't be able to quickly throw down a second one once the first breaks, but he could still build both a dispenser and a mini without picking up metal.

As for the health regeneration thing, the minis are no less annoying when you come across one that's already built, but at least now the engi can't use one to make his getaway by demanding that you sit on the thing as it builds. That was always my biggest complaint since I usually end up chasing them down.
 
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PoignardAzur

L2: Junior Member
Mar 21, 2013
92
9
It could give the engineer 1 additional metal, but require 101 metal to build, that way he wouldn't be able to quickly throw down a second one once the first breaks, but he could still build both a dispenser and a mini without picking up metal.
Or the sentry could need 110 metal, but the gunslinger would make the dispenser 10 metal cheaper. Or something like that.
 
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Trotim

aa
Jul 14, 2009
1,195
1,045
The thing is that Minis used to regenerate like 100 health while building, on top of starting at 100 health. It sometimes took like 4 rockets to destroy one if you hit it before it finished! Now it starts at 100 health and regenerates nothing at all. They're also not repairable so now when you see a Minisentry it's probably damaged already, as opposed to before where half the time they were at full health again despite having taken damage

Bigger nerf than people realize

If you have trouble against Minisentries that aren't placed in combat I dunno what to tell you - chances are the Engie could've put a regular Sentry instead then with more health and damage
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
Not really I could pop a regular sentry being built in a single pistol shot.

Can't do that with the minisentry though. Full health from the moment it's placed. That's the big issue here very easy to fix aswel, just make it generate it's health over time while being built like the normal one, problem solved.
 
Mar 23, 2010
1,874
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deploy with half health maybe
 

PoignardAzur

L2: Junior Member
Mar 21, 2013
92
9
If you have trouble against Minisentries that aren't placed in combat I dunno what to tell you - chances are the Engie could've put a regular Sentry instead then with more health and damage
Not really, and that's the truly annoying thing : they're both expandable (because cheap) and ridiculously powerful. They have the same DPS as a lvl1 sentry, but twice the firing rate, which means double knockback (suck that, pyros), and twice as hard to hit as a sniper.

Moreover, the fact that they are easy to place mean you can find them in really annoying places where the engineer would never have placed a regular sentry (to hard to upgrade, to easy to explode). Last but not least, they are cheap enough to make two of them in a row, so their engineer never needs to be close to them and you re sure he'll build another on as soon as you destroy the first.

Combine that with the frontier justice that gives crits for ridiculously easy sentry kills, and the annoyance of having someone on the defence side using them (yeah, people who don't care about their side winning !). I freaking hate the mini-sentry :D
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Minisentry DPS is 3/4 that of a level 1. Sure all this applied pre-patch but I like to think the nerf made a huge difference, they're much easier to destroy now

But if you play where Frontier Justice gets "ridiculously easy Sentry kills" that has to be an environment different from the ones I tend to play in entirely
 

Deodorant

L6: Sharp Member
Oct 31, 2011
263
214
I'm a gunslinger user. I'm in favor of the nerf, but I think the weapon is still kind of broken. Namely, it lacks skill indexing; a bad player can be a disproportionately big nuisance, and a good one can't be much better.

I think the minisentry should get a limited turning rate. Say, a 90 degree angle which it can't cover. This would make it more reliant on tactical placement, and allow players with battlefield awareness to outmaneuver it. To compensate, the GS could get faster-deploying and faster-charging (but non-upgradeable?) dispensers and teleporters to complement the offensive roamer/ninja play style.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,258
I thought that the combat deployment was the whole POINT of a mini-sentry though?

i always thought it was to be placed in sneaky or dangerous places where the engie himself wont be sitting around to maintain a regular sg

being used to using them like that, this nerf doesnt even affect my minisentring :D