From what i see, the every screenshot looks very repetative and not suitable for slow classes
1. do yourself the favor, and don´t run around as scout when testing locally, that scews up the perception of the size of the map
2. tooooo long sightlines
3. I dont see anything that would control the gameflow, the map seems too open, which aint good for tf2
To echo others: From the videos it look far too wide and open.
It might be useful to try this: Go heavy and measure many seconds does it takes you to travel from the point where he spawns to the furthest cart capture point before the spawn itself moves. Then try a similar check with, say, Badwater or some other PL map. How do the numbers compare?
If they're pretty similar, then you can probably just add more cover and obstructions to tone down the snipeyness of the area. If they're very different, then you may want to shrink the map and have only one or two huge cylindrical tanks rather than three or four, etc.
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