Moonshine Joe

Discussion in 'Map Factory' started by Omnia, Jul 8, 2009.

  1. Omnia

    Omnia L1: Registered

    Messages:
    6
    Positive Ratings:
    0
  2. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
    787
    Positive Ratings:
    242
    Looks decent. But dont use HL2 textures! Use TF2 ones!
     
  3. Tinker

    aa Tinker

    Messages:
    672
    Positive Ratings:
    334
    Looking pretty, but replace all HL2 textures, please. Also did you try playing it yet?
     
  4. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    Dude that is not good. D: No map should EVER be that big!
     
  5. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    571
    From what i see, the every screenshot looks very repetative and not suitable for slow classes

    1. do yourself the favor, and donĀ“t run around as scout when testing locally, that scews up the perception of the size of the map
    2. tooooo long sightlines
    3. I dont see anything that would control the gameflow, the map seems too open, which aint good for tf2
     
  6. TheNeverman

    TheNeverman L1: Registered

    Messages:
    47
    Positive Ratings:
    3
    Ugh.... HL2 textures.... bad....bad....bad....bad....
     
  7. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
    I can't see the pictures, are they taken down?
     
  8. Omnia

    Omnia L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    I have put up a demo on Youtube

    This is how it looks so far:

    [ame="http://www.youtube.com/watch?v=1mfuKVqodws"]YouTube - moonshine demo 01[/ame]

    Will this bird fly or will it be a dead duck... :mellow:
     
  9. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    To echo others: From the videos it look far too wide and open.

    It might be useful to try this: Go heavy and measure many seconds does it takes you to travel from the point where he spawns to the furthest cart capture point before the spawn itself moves. Then try a similar check with, say, Badwater or some other PL map. How do the numbers compare?

    If they're pretty similar, then you can probably just add more cover and obstructions to tone down the snipeyness of the area. If they're very different, then you may want to shrink the map and have only one or two huge cylindrical tanks rather than three or four, etc.
     
    Last edited: Jul 31, 2009