- Jun 3, 2009
- 98
- 2
On a map like 2fort and granary, you'd simply build half the map, copy it, rotate it 180 degrees, and sew the two up down the middle. However, with a map like plr_pipeline, the mirroring is more like looking at your reflection in the mirror, the symmetry is U shaped rather than S shaped.
this is how maps like granary and 2fort are layed out. However, I want this:
is there a way to do this?
EDIT: And using the flip object horizontally command would work for straight props, but I'm making a payload map and it messes up all the angled turns I have...
this is how maps like granary and 2fort are layed out. However, I want this:
is there a way to do this?
EDIT: And using the flip object horizontally command would work for straight props, but I'm making a payload map and it messes up all the angled turns I have...
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