Mirroring your map in a U shaped fashion? (think plr_pipeline)

Discussion in 'Mapping Questions & Discussion' started by JMRboosties, Feb 20, 2010.

  1. JMRboosties

    JMRboosties L2: Junior Member

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    On a map like 2fort and granary, you'd simply build half the map, copy it, rotate it 180 degrees, and sew the two up down the middle. However, with a map like plr_pipeline, the mirroring is more like looking at your reflection in the mirror, the symmetry is U shaped rather than S shaped.

    [​IMG]

    this is how maps like granary and 2fort are layed out. However, I want this:

    [​IMG]

    is there a way to do this?

    EDIT: And using the flip object horizontally command would work for straight props, but I'm making a payload map and it messes up all the angled turns I have...
     
    Last edited: Feb 20, 2010
  2. Mick-a-nator

    aa Mick-a-nator

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    I'm afraid, I don't think there is a simple way to do that (correct me if I'm wrong guys). Probably best is to do a flip horizontal/vertical then fix the props. Or you could flip the brushwork, and copy and fix the models after.
     
  3. FaTony

    FaTony Banned

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  4. pitto

    pitto L3: Member

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    When I was doing my plr map I would copy all and then fix the parts of the track that were not straight.
     
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  6. Psy

    aa Psy The Imp Queen

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    You have to rotate a lot of the mirrored props by 180 degrees. It's a pain, I know.
     
  7. JMRboosties

    JMRboosties L2: Junior Member

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    Well I guess it isn't the end of the world. Thanks for the help!
     
  8. Lancey

    aa Lancey Currently On: ?????

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    Models are all rotated 180 degrees automatically. Some turns will need to be inverted, however.
     
  9. Psy

    aa Psy The Imp Queen

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    Bah. That's what I was thinking. :p