Mirrored Boulders

Model Mirrored Boulders 1.1

EArkham

Necromancer
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Aug 14, 2009
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Mirrored boulders like the sort you see in pl_upward (pretty sure that's the map that has them all).

Normally I put new props into a completely seperate folder to avoid conflicts, but for convenience these will unpack into props_coalmines. This shouldn't be a problem since these are named uniquely, but simply be aware of it.

This is a modification of Valve content.

Each has slots for additional skins, but skins are NOT included in this archive. If you wish to use these extra slots,
place the skins in materials/models/props_coalmine and name them thusly:

boulder1_mirrored_a.vmt
boulder1_mirrored_b.vmt
boulder1_mirrored_c.vmt
boulder1_mirrored_d.vmt
boulder1_mirrored_e.vmt
boulder1_mirrored_f.vmt
boulder1_mirrored_g.vmt

Also note that boulder3 uses boulder2's textures. You will ONLY need to create a custom skin for boulder2 and boulder3 should automatically be textured identically. This is the way Valve did their versions, so I kept the convention for the mirrored ones.

Keep an eye out for a texture pack by BoyLee (TF2maps.net) that will compliment this set. :)

Readme, screenshot, and 22 model variants included in this zip.
 
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EArkham

Necromancer
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Aug 14, 2009
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Stone cold thankspost. Oh, and of course, let me know if there's any problems. :)
 
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ibex

aa
Sep 1, 2013
308
529
Sorry to bump this, but I recently used a few of these in my koth map. Oddly enough boulder5_medium_mirror sounds like wood when walked on and has wood decals when you shoot it with hitscan.
I've also used boulder6, boulder7, and boulder2_large out of the pack and haven't run into this with them.

Just wondering if there was a quick fix I could apply in the .vmt or whatever. I'm not really knowledgeable with texture properties so if someone could point me in the right direction it would be much appreciated.

And thanks again EArkham for the set.
 

EArkham

Necromancer
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Aug 14, 2009
1,625
2,774
I mistakenly deleted this when uploading a fix.

Boulder5 should be corrected now. FYI, the Valve version of boulder5 might also have the same problem, since I don't remember changing any surfaceprop values when making these.
 
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