Model Mirrored Boulders 1.1

Upward Boulders, but Mirrored

  1. EArkham

    aa EArkham Necromancer

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    Mirrored boulders like the sort you see in pl_upward (pretty sure that's the map that has them all).

    Normally I put new props into a completely seperate folder to avoid conflicts, but for convenience these will unpack into props_coalmines. This shouldn't be a problem since these are named uniquely, but simply be aware of it.

    This is a modification of Valve content.

    Each has slots for additional skins, but skins are NOT included in this archive. If you wish to use these extra slots,
    place the skins in materials/models/props_coalmine and name them thusly:

    boulder1_mirrored_a.vmt
    boulder1_mirrored_b.vmt
    boulder1_mirrored_c.vmt
    boulder1_mirrored_d.vmt
    boulder1_mirrored_e.vmt
    boulder1_mirrored_f.vmt
    boulder1_mirrored_g.vmt

    Also note that boulder3 uses boulder2's textures. You will ONLY need to create a custom skin for boulder2 and boulder3 should automatically be textured identically. This is the way Valve did their versions, so I kept the convention for the mirrored ones.

    Keep an eye out for a texture pack by BoyLee (TF2maps.net) that will compliment this set. :)

    Readme, screenshot, and 22 model variants included in this zip.
     
    Last edited: Oct 27, 2015
  2. EArkham

    aa EArkham Necromancer

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    Stone cold thankspost. Oh, and of course, let me know if there's any problems. :)
     
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    Last edited: Oct 27, 2015
  3. ibex

    aa ibex

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    Sorry to bump this, but I recently used a few of these in my koth map. Oddly enough boulder5_medium_mirror sounds like wood when walked on and has wood decals when you shoot it with hitscan.
    I've also used boulder6, boulder7, and boulder2_large out of the pack and haven't run into this with them.

    Just wondering if there was a quick fix I could apply in the .vmt or whatever. I'm not really knowledgeable with texture properties so if someone could point me in the right direction it would be much appreciated.

    And thanks again EArkham for the set.
     
  4. EArkham

    aa EArkham Necromancer

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    I mistakenly deleted this when uploading a fix.

    Boulder5 should be corrected now. FYI, the Valve version of boulder5 might also have the same problem, since I don't remember changing any surfaceprop values when making these.
     
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    Last edited: Oct 27, 2015