***Mini Mapping Contest #6 - Upload Thread***

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Sep 12, 2008
1,275
oh ok, but since Apom posted that there were a few things wrong with mine, I didn't know what to think. My entry is also just made to have a nice interior..
 

Forthex

L2: Junior Member
Aug 2, 2008
80
My Entry, already posted in the files list:

spawnroom0006_32o.jpg


spawnroom0000_TjU.jpg


spawnroom0002_qYu.jpg
 

Shadowfield

L2: Junior Member
Aug 14, 2008
59
"It's Friday afternoon. The analysts at the Red Intelligence Agency have just finished a long week, and are gone for the weekend. The warm afternoon sun is starting to set behind the mountains in the distance. The lights indoors are off, but the large windows keep the agency bright. The machinery on the lower levels hums softly. All is quite, serene even. Seems like the perfect opportunity for a Blu surprise attack..."

So here is my Red spawn room. I decided to go for the spy-tech feel, but with some of my own inspirations. I decided to keep it naturally bright, and open. I wanted to give the feeling of a very high-tech, yet minimal building, nestled up in the mountains, with a spectacular view of the surroundings. Enjoy!

Note: If the colors look a bit off, I apologize. I'm colorblind and have serious troubles getting the colors right. (don't be too harsh).

sh_spawn1.jpg


sh_spawn4.jpg


sh_spawn3.jpg


sh_spawn7.jpg


sh_spawn6.jpg


http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn2.jpg
http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn5.jpg
http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn8.jpg

DL: http://forums.tf2maps.net/downloads.php?do=file&id=759
 
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Apom

L6: Sharp Member
Sep 14, 2008
366
Note: If the colors look a bit off, I apologize. I'm colorblind and have serious troubles getting the colors right. (don't be too harsh).
All the concrete linings are blue. This is quite surprising for a RED spawn room (although it's not shocking, except maybe in the place where it's next to some tiles). This is aside, I absolutely love the brushwork to make those spytechy shapes all over, especially in the ceiling :wow:
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
All the concrete linings are blue. This is quite surprising for a RED spawn room (although it's not shocking, except maybe in the place where it's next to some tiles). This is aside, I absolutely love the brushwork to make those spytechy shapes all over, especially in the ceiling :wow:

They look green to me in those screenshots. Am I colorblind??!? I dont think I am
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
Looks like you need to rotate the texture on your wood beams there, on both surfaces. I'm talking about the slanted beam in the 2nd picture.
 

Kookies!

L1: Registered
Oct 21, 2008
27
I don't think I'm cutting it too close.
It's supposed to be a basic startup IT/office type building.

Files: http://forums.tf2maps.net/downloads.php?do=file&id=766

kookies_red_spawn0008.jpg


kookies_red_spawn0000.jpg


kookies_red_spawn0009.jpg


kookies_red_spawn0007.jpg

Interestingly enough, my garage door is casting a weird shadow...I think I saw a tip from youme about fixing that, but not sure if I will have the time to try that.
I understand I'm a nub, so constructive (or harsh) criticism is definitely welcomed :)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
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YM

LVL100 YM
aa
Dec 5, 2007
7,098
Right thats it, my clock says 23:59 but we'll go by the timestamp on the post itself as to when its over. I'll set up the vote tomorrow morning.
Thanks to all entrants you've all done really good work, good luck and may the best room win.

:thumbup1:
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
Some-one set the forum time 10 mins late... (what mod still has to send his entry? :p )

(no edit; or it will be OVERTIME! :p )
 

Kookies!

L1: Registered
Oct 21, 2008
27
I see Z33W13R likes to live on the edge. Reminds me of how I got through college...
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
Z33W13R <3 Edge :)

It's a way of perfection ;)

My entry is my pl spawn, and I really need to rework the pipes, the textures have seams.... But they don't want to align to world properly, so it will probably be something I will recreate :( (took hours to get the pipes right :p )
 
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Zeewier

L9: Fashionable Member
Sep 20, 2008
619
If I did that I stepped over the edge ;P (yes, 3 clicks make the difference ;) )