***Mini Mapping Contest #6 - Upload Thread***

Discussion in 'Contest #6: Spawnroom' started by YM, Sep 29, 2008.

  1. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    oh ok, but since Apom posted that there were a few things wrong with mine, I didn't know what to think. My entry is also just made to have a nice interior..
     
  2. Forthex

    Forthex L2: Junior Member

    Messages:
    80
    Positive Ratings:
    12
    My Entry, already posted in the files list:

    [​IMG]

    [​IMG]

    [​IMG]
     
    • Thanks Thanks x 2
  3. Shadowfield

    Shadowfield L2: Junior Member

    Messages:
    59
    Positive Ratings:
    3
    "It's Friday afternoon. The analysts at the Red Intelligence Agency have just finished a long week, and are gone for the weekend. The warm afternoon sun is starting to set behind the mountains in the distance. The lights indoors are off, but the large windows keep the agency bright. The machinery on the lower levels hums softly. All is quite, serene even. Seems like the perfect opportunity for a Blu surprise attack..."

    So here is my Red spawn room. I decided to go for the spy-tech feel, but with some of my own inspirations. I decided to keep it naturally bright, and open. I wanted to give the feeling of a very high-tech, yet minimal building, nestled up in the mountains, with a spectacular view of the surroundings. Enjoy!

    Note: If the colors look a bit off, I apologize. I'm colorblind and have serious troubles getting the colors right. (don't be too harsh).

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn2.jpg
    http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn5.jpg
    http://i254.photobucket.com/albums/hh118/the_prey/sh_spawn8.jpg

    DL: http://forums.tf2maps.net/downloads.php?do=file&id=759
     
    Last edited: Oct 31, 2008
  4. Arkosis

    Arkosis L1: Registered

    Messages:
    28
    Positive Ratings:
    4
  5. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    All the concrete linings are blue. This is quite surprising for a RED spawn room (although it's not shocking, except maybe in the place where it's next to some tiles). This is aside, I absolutely love the brushwork to make those spytechy shapes all over, especially in the ceiling :wow:
     
    • Thanks Thanks x 1
  6. cornontheCoD

    cornontheCoD L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    70
    They look green to me in those screenshots. Am I colorblind??!? I dont think I am
     
  7. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    That would be the yellow lighting.. am I right?
     
  8. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    Yeah, I said blue referring to the texture itself, but obviously blue albedo + yellow ambience = green in the end.
     
  9. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,141
  10. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    Looks like you need to rotate the texture on your wood beams there, on both surfaces. I'm talking about the slanted beam in the 2nd picture.
     
  11. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    OK people, just 7 hours left now, thats just long enough to start, finish, compile, take screenshots and upload before the deadline!
     
  12. Kookies!

    Kookies! L1: Registered

    Messages:
    27
    Positive Ratings:
    3
    I don't think I'm cutting it too close.
    It's supposed to be a basic startup IT/office type building.

    Files: http://forums.tf2maps.net/downloads.php?do=file&id=766

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Interestingly enough, my garage door is casting a weird shadow...I think I saw a tip from youme about fixing that, but not sure if I will have the time to try that.
    I understand I'm a nub, so constructive (or harsh) criticism is definitely welcomed :)
     
  13. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    6mins left? hurry :p

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Download: http://www.2shared.com/fadmin/4196067/c6593ee0/dammedroom.zip

    Some areas that are outside dont have proper cubemaps, but according to the rules that doesnt matter. (1 min left :) )
     
    Last edited: Oct 31, 2008
  14. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    Right thats it, my clock says 23:59 but we'll go by the timestamp on the post itself as to when its over. I'll set up the vote tomorrow morning.
    Thanks to all entrants you've all done really good work, good luck and may the best room win.

    :thumbup1:
     
  15. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Some-one set the forum time 10 mins late... (what mod still has to send his entry? :p )

    (no edit; or it will be OVERTIME! :p )
     
  16. Kookies!

    Kookies! L1: Registered

    Messages:
    27
    Positive Ratings:
    3
    I see Z33W13R likes to live on the edge. Reminds me of how I got through college...
     
  17. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Z33W13R <3 Edge :)

    It's a way of perfection ;)

    My entry is my pl spawn, and I really need to rework the pipes, the textures have seams.... But they don't want to align to world properly, so it will probably be something I will recreate :( (took hours to get the pipes right :p )
     
    Last edited: Nov 1, 2008
  18. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    if you must live on the edge, at least upload your map to our download database to make it easier on everyone next time.....:closedeyes:
     
  19. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    If I did that I stepped over the edge ;P (yes, 3 clicks make the difference ;) )