TheDarkerSideofYourShadow
L10: Glamorous Member
- Apr 12, 2008
- 792
- 286
Wait a sec! FAIL dustbowl clone. Gotcha.
What the hell, man? How is it a clone/rip-off/whatever just because it mimicks the TF2 style? I think he point of Nine's entry is to show good use of the TF2 style to create something that's on par with Valve's own maps. After all, the contest was never about the most unique spawn room, was it?
My plan was to have it as the counterpart of the BLU train crash spawn in a GravelPit-style map (likely named cp_plasma). I already have some sketches and a layout, I'll just polish my Cathedrals map before starting that new project (although the two respawns are already a good start, but hey, that was for the contest). So don't worry, this will see use and not just lie aroundDamn Apom, I've got to find a way to use that in a map.
I couldn't find anything bad to say about your entryNineaxis said:Thanks MuffinMan, that's basically what I want to say, since everyone seems to be more inclined to say I made a copy of Granary (or in Fatony's case, Dustbowl) than to give me some actual feedback/constructive criticism.
Talking about in the factory room? Had to texture those faces for the sake of cubemaps for the rocket (nodraw + cubemaps = skybox reflection on the rockets). Everything else not visible is nodraw, I'm pretty sure.The only thing one could say is to nodraw hidden faces and the like (something I haven't done myself despite many possibilities in the computer room), for performance reasons. Nothing relevant for the contest anyways.
Yeah, that's what I was talking about. I didn't think about the cubemaps though.Talking about in the factory room? Had to texture those faces for the sake of cubemaps for the rocket (nodraw + cubemaps = skybox reflection on the rockets). Everything else not visible is nodraw, I'm pretty sure.
It took me much more than two hours D:I'll have mine done by then and I'd like to encourage anyone who hasn't yet entered theirs or even started as spawnroom to try this out, it might take you two hours to make (give or take depending on your attention to detail) and it will almost certainly improve your detailing skillz
Why a red locker in a blue spawn room?
computer007What texture do you use for the window frame in the second pic? I am quite tired of using the ugly gray metal one.
can't the enemy enter the room via the open roof?