- Sep 27, 2008
- 271
- 150
I talked to a competitive fella last night and he gave me a few changes that he'd like to see.
1. A way into the attic from the cliffside area. This was actually something I was considering a while ago but never did it for some reason.
2. Remove the guardrails from the stairs up from the basement. I had them in because I thought it'd be annoying to just fall without any real indication of why. But appearantly they block pipes and rockets too well, making that landing a hard place to fight from. He'd also like to see that landing merge with the other one, which might not be possible with how the basement is set up. I haven't measured it yet.
3. Remove the superfluous walls inside the mill. It creates small chokepoints and turns the mill into spamming around corners and such. I don't like this!
4. Needs more optimization. I'm running out of stuff to do really rapidly. I noticed a few occluder errors that I need to fix for B3 but I'm not entirely convinced they're all necessary. I need to look at them again. I've done areaportalling and hint/skipping, but I think unless I find some way to straight up areaportal the halves of the map, it just isn't gonna happen. I've got a few more tricks up my sleeves though.
1. A way into the attic from the cliffside area. This was actually something I was considering a while ago but never did it for some reason.
2. Remove the guardrails from the stairs up from the basement. I had them in because I thought it'd be annoying to just fall without any real indication of why. But appearantly they block pipes and rockets too well, making that landing a hard place to fight from. He'd also like to see that landing merge with the other one, which might not be possible with how the basement is set up. I haven't measured it yet.
3. Remove the superfluous walls inside the mill. It creates small chokepoints and turns the mill into spamming around corners and such. I don't like this!
4. Needs more optimization. I'm running out of stuff to do really rapidly. I noticed a few occluder errors that I need to fix for B3 but I'm not entirely convinced they're all necessary. I need to look at them again. I've done areaportalling and hint/skipping, but I think unless I find some way to straight up areaportal the halves of the map, it just isn't gonna happen. I've got a few more tricks up my sleeves though.
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