KotH Mill rc3

By IrishTaxIDriver

  1. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    Hello! You might be familiar with this map from here, in which the issue turned out to be some pesky water texture! Nuts to full on world reflection!

    I also wanted to wait until I fixed the obvious problems until I brought the map here. Also I did see Loc_n_lol's fabulous KoTH map Watermill which made me apprehensive about posting, but I now feel they're different enough that they can exist in the same space.

    It is a mirrored King of the Hill map set in a giant grain mill. While the day to day operations are milling grain, both BLU and RED use the mill as a front to ship gold around the country tax free! It also has two lumber camps on either side.

    Mill is a vertical map. I love maps with vertical gameplay as I feel there isn't enough in the official maps. I tend to design around the classes I'm playing the most at the time and this map was built with the soldier in mind, but scouts and demomen will find a lot of cool jumps too.

    I started working on this map around September after the Art Pass contest ended, using viaduct as a model for size. I'm intrigued by mirrored maps and how everything balances out just fine. Also, I found a picture of the Haughton Mill and thought it'd be PERFECT as a TF2 map.

    I've always felt that detailing was my weakest skill in terms of mapping and I feel I've really hit a sweet spot with it starting with my Art Pass contest map and this.

    Early tests only had the attic accessable to jump classes, but it was found that absolutely no one knew the attic was there. I've since opened everything up to all classes, and tried to make it more visible.

    The riverbeds a little less used than I'd like, but I'm hoping to make it a little more attractive in this version now that I've removed the sniper fences by each team's main entrance to the point.

    Other major stuff in this version would be fixing that HDR Flickering bug, and some serious map optimizations that were really needed.

    Custom Stuff

    I'm using SiniStaR's skybox evergreen trees, which are just the normal ones scaled down. I don't think he knows I'm using them, but thanks they're great!

    Flapjacks/artisticmonkey made me two posters for RED BREAD and BLU CORN which flank the point. They look awesome!

    Honeymustard made a very nice grain texture!

    Everything else custom I modified from Valve's textures.

    That is enough of me rambling for now, enjoy the map! Its in 2Fort2Furious' rotation and I've done most of my testing there, Cafe of Broken Dreams, and the Lost Continents. Receptions been very positive from everyone!

    EDIT: I do see another map named Mill, but it appears to be a payload map. I think I'm safe with the name.
     
    Last edited: Nov 6, 2011
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,979
    I love the hanging sign, but the truck in a displacement looks bizarre. Still, interested in playing it.
     
  3. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    Its supposed to be overflowing with dirt. but it really doesn't fit as well as it used to. I am looking at other options, I have the sawdust drop at RED side so I could change the texture to sawdust, and it'd make more sense.

    The newest version will be running on Cafe of Broken Dreams (cafeofbrokendreams.com:27015) tonight for their tuesday map test.
     
    Last edited: Mar 15, 2011
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Looks amazing, but I'm not too keen on the lighting; like Upward's, it seems a bit...washed out. But that's probably just me; keep up the good work!
     
  5. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    Nah its not just you, other people have said the same thing. I'm using the light values from Lumberyard and they'll get a serious lookin-at for beta 3.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,979
  7. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    I thought I did take its color_correction, lemme take a look.

    EDIT: I must've missed it. Its grabbed.

    EDIT #2: I didn't miss it. Lumberyard does not use color_correction, but that doesn't mean I can't! I will look into some color correction stuff for beta 3.
     
    Last edited: Mar 15, 2011
  8. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    Looks pretty sexy. The overflowing dirt doesn't look right though.
     
  9. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    Looks great, can't wait to try it out! :)
     
  10. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    how did that much dirt get into the truck in the first place?

    (screen 3)
     
  11. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    I have no idea!
     
  12. Exist

    Exist L6: Sharp Member

    Messages:
    306
    Positive Ratings:
    112
    Someone over fed the truck.

    Put the map up for gameday here. We normally give better feedback then a normal pub, as the TF2M servers give donators perminate spots on the server.

    Also, change the skin on the computers to the 2nd one that looks damaged. If they are out in the middle of a mill, they shouldnt be looking brand new.
     
    Last edited: Mar 16, 2011
  13. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    Yeah I will, I've been a bit busy.

    I'll switch it and see what it looks like. I like them being shiny and new, its like someone retro-fitted the building.
     
    Last edited: Mar 16, 2011
  14. red_flame586

    red_flame586 L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    108
    Looks really nice (apart from the truck). I wish I had the time to play it.
     
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,562
    The truck looks silly, but the map theme as been executed quite nicely. Would be nice to see some water down by where the tires are hanging.

    Also your windows are a little too uniform for TF2. For BLU it's be fine but for red i'd mix up the window placement a bit.
     
  16. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,106
    Positive Ratings:
    6,006
    I live near Houghton Mill.

    That is all.
     
  17. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    Oh no, now the map is corrupted and he needs to redo everything!
     
    Last edited: Mar 16, 2011
  18. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    462
    Are there displacement alphas? I think you need displacement alphas, personally. It looks a bit "bleurgh" displacement-wise otherwise.
     
  19. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
    Raising the water level is an ideas thats being kicked around right now. Tyker wanted to actually have the mill machinery work, so the wheels would be spinning, the mill wheel would be turning, etc. But he got caught up in school stuff.

    Uniform windows, haven't heard that one before. I'll shake it up a little.

    I'm not sure what you mean. Blends?

    Its a cool mill! I found pictures of another one THAT I CAN'T FIND RIGHT NOW that was even more cobbled together. I had to simplify the building a little because I felt it was a little too ridiculous for TF2.

    We just don't tell anyone. This doesn't leave this thread!
     
    Last edited: Mar 16, 2011
  20. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    [​IMG]