WISE FWOM YOUR GWAVE
After a very extended absence, Melee Fort made it's return to April Foolsday, and the old bird's age it seems has finally caught up to her. Melee Fort's delinquent elder brother Meleefort began in 2008, 2 years before being scrapped and reborn as Melee Fort. People were wondering what this relic of a map was doing in 2019, and I was lost for an answer.
The variant we played was CP, one that I really wanted to see how the relocated 2nd-last points worked out. My intention to draw more people into the L-Hallways worked like a charm- but getting people to find the point in the first place was a bit of a doozy. Back in the day, I was elated to cannibalize and repurpose existing Melee Fort gametypes into new ones like PLR and SD and brag about my mapping prowess. Now, I'm seeing the error of my ways.
Perhaps one of the reasons why Melee Fort had difficulty catching on was that nobody really knew what it wanted to be. Using one restrictive layout may have worked for one gametype, but would end up crippling others and robbing them of what they could have potentially been. Had I made them all separate maps, all separate identities, I could have done more things with them. Things that don't exist- things that couldn't exist, within the confines of Melee Fort. Perhaps less really is more.
Will we be seeing a revival of Melee Fort? No, not in the foreseeable future, anyway. The TF2 era of Melee Fort is finally done for good.
Goodnight, sweet prince. And flights of angels sing thee to thy rest.