Jack Riguel
L10: Glamorous Member
- Jul 19, 2009
- 721
- 254
Well... was hoping for something a bit more informative from the tf2 team. :/ Aw well, at least it's something.
Just one thing: wasnt the old geezer sign in the sdk before? Im quite sure :O
Do this model have any form of optimization (LODs, not to many poly's) if not welcome to HELL! (if ppl spam these in their maps)
Parent the model to a func_tracktrain and a path_track down the road? Not really a big performance killer.I'm thinking if there is a possible way to make the truck move down the road but It could kill the performance so Im not sure yet.
Do this model have any form of optimization (LODs, not to many poly's) if not welcome to HELL! (if ppl spam these in their maps)
Parent the model to a func_tracktrain and a path_track down the road? Not really a big performance killer.
Now all we need is the Spy stuff...
Yes, I have already placed all of them in Outback, they make the map look 100x better. I'm thinking if there is a possible way to make the truck move down the road but It could kill the performance so Im not sure yet. I have this idea that I'd like to do with the models, like when someone walks near the telephone pole , the phone will ring and you'll hear the sniper's voice or maybe just the phone ringing. I was also thinking if there is a possible way to make the truck crash into the fences but I guess that would require a lot of modeling work.
they're not actually that high poly, but no they dont have any LODs or any collision meshes