PD Medina b2

Total medieval chaos

  1. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    Medina - Total medieval chaos

    The rule set is simple:
    -Only medieval weapons are allowed
    -Participants can join 2 teams, Red or Blu
    -Kill your opponent, take the scroll he's carying and bring it to the Desk to score point
    -Which team hits the score cap win
    _________________________________________________________

    The map was supposed to be a MVM map, but after done all the brush work, I feel like it not worth it.
    So I scrap it for different mode, but since this is an MVM map, only 2 modes fit it: Medieval and Player Destruction
    _________________________________________________________

    A1
    Overview
    [​IMG]
    [​IMG]

    The Town
    [​IMG]
    [​IMG]

    The Desk
    [​IMG]
    [​IMG]

    Still aload of things to fix, but i'm just tired so screw it, hope the map is fun enough
    [\spoiler]
     
    • Like Like x 1
    Last edited: Mar 31, 2018
  2. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    Last edited: Feb 28, 2018
  3. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    30 spawns all over the map is a fun idea after all, but it didn't work out so well. So, back to the basic, 2 spawnrooms on each side, the capture zone in the bottom middle

    A3
    Overview
    [​IMG]

    Capture zone
    [​IMG]

    Blu spawn
    [​IMG]

    Red spawn
    [​IMG]

    Also I cut out the unnecessary part behind the map (you can still see that on the front pic)

    Read the rest of this update entry...
     
    Last edited: Mar 4, 2018
  4. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    A4
    Big thank to Asd417 for the skybox, early morning is a good time for killing each others

    The Red spawn was bad, and I felt bad, so changed it immediately.
    Made Blu spawn' ramp abit longer, easier for trimping without hitting the ceiling

    Add a bridge over the capture zone
    Add a bunch of props (water tanks) around the map, make it easier to parkour

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    If there's nothing else need to be changed, maybe the map would hit beta

    Read the rest of this update entry...
     
    Last edited: Apr 19, 2018
  5. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    B1

    My first map hit beta phase, mostly because of its game modes: Player Destruction + Medieval, which really don't require much crazy, strategic layout (doesn't mean that Medina's is simple)

    +Reduce respawn time, max is 10s, min is 5s included Deathcam time
    +Some detailing around the map

    Still more to do

    Read the rest of this update entry...
     
  6. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    B2 - Connect Five Contest

    [​IMG]

    Some updates prepare for the game day:

    +Rework on Red spawns
    +Missing wire texture
    +Clip all the rooftop, smoother
    +Increase light_enviroment value
    +Make all props solid
    +Some minor changes

    Read the rest of this update entry...
     
  7. Asd417

    aa Asd417 L1: Registered

    Messages:
    934
    Positive Ratings:
    642
    still think the big walls are boring
     
    • Agree Agree x 1
  8. Messing Around

    Messing Around L6: Sharp Member

    Messages:
    257
    Positive Ratings:
    120
    yeah, but there's no 3d skybox though, next update maybe, i'll lower the wall down
     
  9. Jack5

    Jack5 L2: Junior Member

    Messages:
    90
    Positive Ratings:
    13
    Could you please add info_observer_point entities and set one as the Welcome Point so that the map doesn't load with a spectator view of the outside of the map?