Medina

PD Medina b2

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Mess About

L6: Sharp Member
Jan 16, 2017
357
Medina - Total medieval chaos

The rule set is simple:
-Only medieval weapons are allowed
-Participants can join 2 teams, Red or Blu
-Kill your opponent, take the scroll he's carying and bring it to the Desk to score point
-Which team hits the score cap win
_________________________________________________________

The map was supposed to be a MVM map, but after done all the brush work, I feel like it not worth it.
So I scrap it for different mode, but since this is an MVM map, only 2 modes fit it: Medieval and Player Destruction
_________________________________________________________

A1
Overview
F4TzoD9.jpg

JAx0bUs.jpg


The Town
Wi3N5W5.jpg

6qaCj82.jpg


The Desk
jtKw8Qr.jpg

WzoyQYZ.jpg


Still aload of things to fix, but i'm just tired so screw it, hope the map is fun enough
[\spoiler]
 
Last edited:

Mess About

L6: Sharp Member
Jan 16, 2017
357
30 spawns all over the map is a fun idea after all, but it didn't work out so well. So, back to the basic, 2 spawnrooms on each side, the capture zone in the bottom middle

A3
Overview
BNeH3GZ.jpg


Capture zone
QyNTKEY.jpg


Blu spawn
0olbP47.jpg


Red spawn
5FWwFqW.jpg


Also I cut out the unnecessary part behind the map (you can still see that on the front pic)

Read the rest of this update entry...
 
Last edited:

Mess About

L6: Sharp Member
Jan 16, 2017
357
A4
Big thank to Asd417 for the skybox, early morning is a good time for killing each others

The Red spawn was bad, and I felt bad, so changed it immediately.
Made Blu spawn' ramp abit longer, easier for trimping without hitting the ceiling

Add a bridge over the capture zone
Add a bunch of props (water tanks) around the map, make it easier to parkour

GDphcY5.jpg


XpdyT6e.jpg


IXHTV41.jpg


fGDHjqm.jpg


IkRp7zt.jpg


If there's nothing else need to be changed, maybe the map would hit beta

Read the rest of this update entry...
 
Last edited:

Mess About

L6: Sharp Member
Jan 16, 2017
357
B1

My first map hit beta phase, mostly because of its game modes: Player Destruction + Medieval, which really don't require much crazy, strategic layout (doesn't mean that Medina's is simple)

+Reduce respawn time, max is 10s, min is 5s included Deathcam time
+Some detailing around the map

Still more to do

Read the rest of this update entry...
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
Could you please add info_observer_point entities and set one as the Welcome Point so that the map doesn't load with a spectator view of the outside of the map?