- Jun 11, 2011
- 32
- 4
every time i load up my map it crashes, with a windows error
would this do that?:
or....
could someone see a problem in my compile log?
i tried alt+p, it was all fine
interlopers only gave me 2 basic errors
my map is so close to being done, this made me mad XD
i can provide any of the files if needed
would this do that?:
Code:
2 threads
materialPath: c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.vmf
Brush 493112: MAX_MAP_PLANES
Side 5
Texture: CONCRETE/CONCRETEFLOOR002B
or....
could someone see a problem in my compile log?
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\beesafree\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.vmf
Brush 493112: MAX_MAP_PLANES
Side 5
Texture: CONCRETE/CONCRETEFLOOR002B
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\beesafree\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
reading c:\program files (x86)\steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\beesafree\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
Setting up ray-trace acceleration structure... Done (10.75 seconds)
7013 faces
12 degenerate faces
1382125 square feet [199026048.00 square inches]
129 Displacements
815013 Square Feet [117361920.00 Square Inches]
7001 patches before subdivision
zero area child patch
89323 patches after subdivision
sun extent from map=0.000000
130 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (61)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (84)
transfers 5210041, max 730
transfer lists: 39.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(122630, 75479, 54570)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(14069, 5455, 2874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2168, 546, 207)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(401, 68, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(77, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(16, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1196 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 917/8192 11004/98304 (11.2%)
brushsides 8676/65536 69408/524288 (13.2%)
planes 14848/65536 296960/1310720 (22.7%)
vertexes 11364/65536 136368/786432 (17.3%)
nodes 4797/65536 153504/2097152 ( 7.3%)
texinfos 1474/12288 106128/884736 (12.0%)
texdata 43/2048 1376/65536 ( 2.1%)
dispinfos 129/0 22704/0 ( 0.0%)
disp_verts 37281/0 745620/0 ( 0.0%)
disp_tris 66048/0 132096/0 ( 0.0%)
disp_lmsamples 2287946/0 2287946/0 ( 0.0%)
faces 7013/65536 392728/3670016 (10.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3056/65536 171136/3670016 ( 4.7%)
leaves 4800/65536 153600/2097152 ( 7.3%)
leaffaces 8023/65536 16046/131072 (12.2%)
leafbrushes 3507/65536 7014/131072 ( 5.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 47604/512000 190416/2048000 ( 9.3%)
edges 25544/256000 102176/1024000 (10.0%)
LDR worldlights 130/8192 11440/720896 ( 1.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 689/32768 6890/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10803/65536 21606/131072 (16.5%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 10/512 3520/180224 ( 2.0%)
LDR lightdata [variable] 7918416/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1027847/16777216 ( 6.1%)
entdata [variable] 66259/393216 (16.9%)
LDR ambient table 4800/65536 19200/262144 ( 7.3%)
HDR ambient table 4800/65536 19200/262144 ( 7.3%)
LDR leaf ambient 13931/65536 390068/1835008 (21.3%)
HDR leaf ambient 4800/65536 134400/1835008 ( 7.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/15570 ( 0.0%)
pakfile [variable] 11464/0 ( 0.0%)
physics [variable] 297546/4194304 ( 7.1%)
physics terrain [variable] 119146/1048576 (11.4%)
Level flags = 0
Total triangle count: 21159
Writing c:\program files (x86)\steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
3 minutes, 43 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\beesafree\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp" "c:\program files (x86)\steam\steamapps\beesafree\team fortress 2\tf\maps\Arena_schoolhouse.bsp"
i tried alt+p, it was all fine
interlopers only gave me 2 basic errors
my map is so close to being done, this made me mad XD
i can provide any of the files if needed