- Nov 11, 2008
- 206
- 34
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 11 - May 1, 2009
Extract With 7Zip or WinRAR to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Alpha 10 - April 22, 2009
Alpha 9 - April 15, 2009
Changes:
- Reduced the file size by over half!
- Respawn times continue to be played with.
- Capture time rewards reduced
- Capturing E now awards Blue with 2 points
- Extended the E room
- Moved the D > E vent to the left and raised it
- Added some props to the B > D path for cover
- Added soundscapes
- Added env_sun (not lined up however)
- Added spectator cameras
- Fixed a number of clipping issues
Known issues:
- Some clipping issues may arise, PLEASE REPORT THEM!
- The env_sun is not lined up properly
- The D > E circular door can get jammed, but will eventually close
Things to do:
- Finish final lighting
- Continue detailing
- Adjust spawn times as needed
- Tinker with soundscapes
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 11 - May 1, 2009
Extract With 7Zip or WinRAR to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps



Alpha 10 - April 22, 2009

Alpha 9 - April 15, 2009









Changes:
- Reduced the file size by over half!
- Respawn times continue to be played with.
- Default Max spawn times: Red = 20, Blue = 8
- Max after C AND D have been captured: Red = 24, Blue = 4
- Capture time rewards reduced
- A = 120 secs
- B = 120 secs
- C = 150 secs
- D = 150 secs
- Capturing E now awards Blue with 2 points
- Extended the E room
- Moved the D > E vent to the left and raised it
- Added some props to the B > D path for cover
- Added soundscapes
- Added env_sun (not lined up however)
- Added spectator cameras
- Fixed a number of clipping issues
Known issues:
- Some clipping issues may arise, PLEASE REPORT THEM!
- The env_sun is not lined up properly
- The D > E circular door can get jammed, but will eventually close
Things to do:
- Finish final lighting
- Continue detailing
- Adjust spawn times as needed
- Tinker with soundscapes
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Last edited: