Alpha 11 is now available
HERE
Full Change log:
Alpha 11 - May 1, 2009
Extract with 7Zip or WinRAR to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Changes:
- Removed Red spawn next to E (D side)
- Placed Red spawn below the E building
- Added a connected exit from both Red spawns into the Main E lobby
- Fixed early captures of E not triggering the win for Blue
- Fixed B ramp pausing while a player stood on it
- Added Nobuild around the consoles on E
- Fixed some clipping issues
Known Errors:
- Some clipping issues may arise, PLEASE REPORT THEM!
- The env_sun is not lined up properly
Things to do:
- MOVE TO BETA
- Finish final lighting
- Continue detailing
- Adjust spawn times as needed
- Tinker with soundscapes
A major thanks goes out to A Boojum Snark for all of his entity-guru support! This map wouldn't run half as well without him
Another thanks to The Darkers Side of Your Shadow for the great pickup-truck models, and to Nova Silisko for helping reduce the absurd file size.
Also, big shoutout to the guys at
Calculated Chaos for all of their testing and support!
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
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