Map Testing - Wednesday July 29 - U.S. Server

Discussion in 'Server Events' started by A Boojum Snark, Jul 27, 2009.

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  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    TF2Maps.net Official US Server: 63.210.148.171:27015
    Gameday Host: Shmitz


    Event will begin at:
    Central European Summer Time: 6:00 PM
    UK (British Summer Time): 5:00 PM (GMT+1)
    Eastern Daylight Time: 12:00 PM
    Central Daylight Time: 11:00 AM (GMT-5)
    Mountain Daylight Time: 10:00 AM
    Pacific Daylight Time: 9:00 AM

    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
    START RUN MAP AUTHOR DOWNLOAD FEEDBACK
    1100 1700 30 pl_mooseshit_a5a AntonJ3000 files.getdropbox.com pl_mooseshit thread
    1130 1730 30 plr_eureka_a1 Nineaxis TF2Maps.net plr_eureka thread
    1200 1800 30 cp_silvertrail_b3 Ravidge 213.115.191.55 cp_silvertrail thread
    1230 1830 30 cp_mudbath_a9 MrMuffinMan files.getdropbox.com cp_mudbath thread
    1300 1900 30 pl_problematique_a3 Dr. Spud TF2Maps.net pl_problematique thread
    1330 1930 30 cp_reactor_a4a tovilovan TF2Maps.net cp_reactor thread
    1400 2000 30 pl_railroad_b7 henry17 TF2Maps.net pl_railroad thread
    After - pl_redship_b1 MoonQuake www.fpsbanana.com pl_redship thread


    Map Submission Format
    • Required: Map Filename (ctf_example_a4)
    • Required: TF2Maps.net file ID number, OR url to offsite download.
      .bz2 archive is preferred, but not required. May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • Required: TF2Maps.net discussion thread number.
    • Optional: Available time & your time zone. Only necessary if you aren't available for the whole testing period and wish to attend your map.
    • Optional: Would you like the SourceTV demos of the test? (will be uploaded to here)
    • If your submission is a single stage out of a multi-stage map, please mention this.

    Repeat submissions of a map:
    Only post the info that has changed.
    - You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
    - Discussion thread never changes so only needs to be submitted once.


    Submission rules
    • The map must be playable. This means fully functional objective system, proper spawns, non-fullbright, etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs.
    • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
    • Submission deadline is 4 PM CDT, 1 day prior.
    • Submissions for will be on a first come, first served basis.
    • You may NOT reserve a submission without a download.
    • Please limit your submission changes. Updating your submission version is allowed if an important issue is discovered, but don't submit early if you will be updating every day with a new version.
    • When editing a submission for update/reservation, please make a new post to note that you have done so.
    • Standard maps receive 30 minutes playtime, arena maps receive 15. An extension may be requested for more mature non-arena maps in need of fine tuning.
    • Testing will be limited to ~3.5 hours each day.
    • The map author may request a team scramble after at least two complete rounds have been played.

    Multiple submissions per author
    • A specific map version may NOT be submitted to more than one day.
      The exception is mature maps in need of fine tuning. It is preferred you request for an extension rather than a double-booking, however, you may with the following rules:
      - Make ONLY ONE submission post, in the main day you want.
      - In that post specify the other day, and your map may be slotted in, at the admin's descretion, schedule permitting.
      - Double-bookings will not receive time extensions.
    • Different maps from the same author (ctf_example, ctf_eggsample) are permitted on the same day if there is space, but maps from other authors come first. If submitting more than one, please specify which should take priority, or simply submit on seperate days.
    • Different game modes of the same map (ctf_example, cp_example) are only permitted on different days.
     
    Last edited by a moderator: Aug 29, 2015
  2. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
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    1,404
    plr_eureka_a1
    Download: 2030
    Discussion: 8326
    STV: Yes
     
  3. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

    Messages:
    401
    Positive Ratings:
    89
    Last edited: Jul 27, 2009
  4. Ravidge

    aa Ravidge Grand Vizier

    Messages:
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    2,495
  5. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
  6. Dr. Spud

    aa Dr. Spud Grossly Incandescent

    Messages:
    879
    Positive Ratings:
    802
    pl_problematique_a3
    time: not in the first two slots, I'll be asleep.
     
  7. MoonQuake

    MoonQuake L3: Member

    Messages:
    111
    Positive Ratings:
    21
    I

    Map: RedShip (Payload)
    Download(BSP): http://www.fpsbanana.com/maps/103929
    Thread: [ame="http://forums.tf2maps.net/showthread.php?t=8349"]PL RedShip - TF2Maps.net Forums[/ame]

    Time: Any time
    SourceTV: Yes
    Hope it's gonna be a blast: Yes!

    Thx
     
    Last edited: Jul 27, 2009
  8. tovilovan

    tovilovan L6: Sharp Member

    Messages:
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    cp_reactor_a4, you should have me in the records.
    It's up.
    SourceTV would be appreciated.

    EDIT: It's not broken anymore..
     
    Last edited: Jul 27, 2009
  9. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
    315
    Positive Ratings:
    115
  10. Hobbes

    Hobbes L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    cp_ascension_a11

    Any time.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Submissions closed. pending an approval decision on Redship, Ascension may or may not be in.
     
  12. tovilovan

    tovilovan L6: Sharp Member

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    Sorry for the late edit, but I had to recompile. The new version is cp_reactor_a4a, same download link.
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    First off: Hobbes, I'm quite sorry, I mis-counted the entries and didn't post soon enough. I'll give you first priority in whichever of the other three gamedays you choose to submit to.

    Second: RedShip... this map was quite a conundrum. I had trouble deciding whether to approve this or not.
    - The red shield is extremely high health, I'm not sure how a team could ever break through it in a reasonable amount of time that wouldn't cause the map to degrade into a deathmatch.
    - You packed in a custom version of metal\metalwall001.vmt. Packed in content that overrides a default file stays cached in the client and persists to following maps. Usually this will be an outright rejection if I see it, but this in particular isn't a highly used piece of content and the change you made (no bumpmap) is pretty negligible. None the less, in any future releases you should give it it's own name.
    - The optimization is pretty poor. Running around in wireframe there were lots of things being rendered that had no business doing so (and could be made not to). A large amount of the outside area renders all at once, which can be bad for server/client performance.
    - The indoor areas are very cramped and small. If and when blue does get the shield down, I can see it easily stalemating in the following choke points.

    None of these things are strong enough issues for me to outright reject the map. But they pose a significant enough issue I was hesitant to accept it for risk of the map killing server population or just getting skipped to prevent such.
    I also feel it is a promising idea if the issues can be solved, and you've put an enormous amount of work into the map.

    Thus, I'm tacking it on as an "official after-test" map to give it a chance to be played and see if the issues are in fact a problem, while having less risk of it being skipped or the rest of the maps getting poor testing.
     
  14. MoonQuake

    MoonQuake L3: Member

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    Positive Ratings:
    21
    RedShip Beta 3 now is the version you want to get for the testing session. Shouldn't be a "near outright rejected" candidate this time. :)
    It's has been tested by very patient, and very understanding players from other server's population who knew they were testing an unfinished beta product. Priceless feedback has made RedShip a better product already. I hope this version won't dissapoint your server population.

    The link has been updated.

    Also, it's only worth playing and getting a Source TV of beta 3. If you didn't get it, don't bother.

    Then, I'll see you guys tomorrow.

    MQ
     
    Last edited: Jul 29, 2009
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