map symmetry help

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Jan 7, 2016.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Is there any way to change the arrow decals to their respective colours more easily? It took me ages and I have some sorta issues now so I have to make changes to half the map, would like to save time.
     
  2. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    You can select the overlays/decals, open the properties window and then change the material/texture
     
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I know, but to do so I have to consider which overlays are left or right arrows, beause rhey would be different then, nd I still have to manually select them

    this is what I was doing before
     
  4. Turnip

    aa Turnip The 80s Vegetable

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    When I copy a map, i replaced every red texture with blu, and simply hand rotated the arrows.
    Its half the work.
     
  5. YM

    aa YM LVL100 YM

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    Use the entity report
    Have it search for all overlays with a specific value for the material keyvalue then select them all and change it to the opposite team's material name.

    If you had 5-10 different overlay types to change, whole process could take maybe 1-2 minutes tops?
     
  6. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    How would I do so? I'm in the entity report menu but its confusing
     
  7. YM

    aa YM LVL100 YM

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    I don't know how to explain it, everything is labeled in the simplest possible way already:
    [​IMG]
    Change "brick/" for whatever the material you want to select is
     
  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Well there are those two unlabelled boxes that say "_______ = _______", which I assume had something to do with the changing