- Apr 25, 2020
- 34
- 16
At some wacky random point in time, my map went fullbright, and it's because HDR is enabled for compiling. I always enable HDR when I compile my maps, and I've never seen this issue.
I already searched for that problem on the internet and I'm going to say that: I have HDR enabled properly, I have no serious errors on the map (I checked with alt+p and on interlopers), I have properly made lights (including light_environment), I have no leaks on the map, and my env_tonemap_controller is used properly.
What I'm going to say is that this problem occurred when I was making a 3D skybox.
I already searched for that problem on the internet and I'm going to say that: I have HDR enabled properly, I have no serious errors on the map (I checked with alt+p and on interlopers), I have properly made lights (including light_environment), I have no leaks on the map, and my env_tonemap_controller is used properly.
What I'm going to say is that this problem occurred when I was making a 3D skybox.