- Dec 3, 2017
- 4
- 0
my original idea post
http://steamcommunity.com/app/440/discussions/0/1489992080520637758/
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crude image:
https://imgur.com/a/MK73G
map concept: red and blue fight over a set of trenches on a land bridge between two separate factories. the land bridge is obviously mann co made. in the center is a capture point which when one team has control of shuts down a set of level 2 sentries guarding the other teams intel.
Map play: KING of hill CTF hybrid, two ways to win. either A capture the flag, or B hold teh point long enough to turn the enemies defenses against them (10 minutes total). first to 3 captures or the 10 minute hold wins.
map quirk: besides the croc filled waters on both sides of the map, both bases are protected by 3 respawning level 2 sentries and a level 3 sentry. these sentries do all the damage of the engineer ones but have half the health. (all are placed in locations that a spy can easily sap them or they can be sniped. except the one in the intel room).
paths: my crude paint image might not show it well but there is three paths on this map.
north: a path that can only be taken via jump classes, like soldier, demo, scout, and pyro. this path has them using the high ground of a mann co barge or some other ship.
center: the trenches, high in cover and protected by your sentries on your side, peak out and eat fire from enemy snipers or their sentries if you are in their trenches.
south: the beach, a lonely beach that flanks the base, has access to the rear of the intel room. though this path doesn't have much protection for the people using it, its also hidden and out of the way.
image notes.
diamond: sentries
red block: team only door
grey block: normal door
grey circle: the cap point.
other note: only drew red base cause blue would be a mirror so use your imagination. if you can't it will only take me 30 seconds to add the mirror to the image.
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note: more concepts on the map are in the steam forum discussion for this.
http://steamcommunity.com/app/440/discussions/0/1489992080520637758/
-------------------------------------------------------------------
crude image:
https://imgur.com/a/MK73G
map concept: red and blue fight over a set of trenches on a land bridge between two separate factories. the land bridge is obviously mann co made. in the center is a capture point which when one team has control of shuts down a set of level 2 sentries guarding the other teams intel.
Map play: KING of hill CTF hybrid, two ways to win. either A capture the flag, or B hold teh point long enough to turn the enemies defenses against them (10 minutes total). first to 3 captures or the 10 minute hold wins.
map quirk: besides the croc filled waters on both sides of the map, both bases are protected by 3 respawning level 2 sentries and a level 3 sentry. these sentries do all the damage of the engineer ones but have half the health. (all are placed in locations that a spy can easily sap them or they can be sniped. except the one in the intel room).
paths: my crude paint image might not show it well but there is three paths on this map.
north: a path that can only be taken via jump classes, like soldier, demo, scout, and pyro. this path has them using the high ground of a mann co barge or some other ship.
center: the trenches, high in cover and protected by your sentries on your side, peak out and eat fire from enemy snipers or their sentries if you are in their trenches.
south: the beach, a lonely beach that flanks the base, has access to the rear of the intel room. though this path doesn't have much protection for the people using it, its also hidden and out of the way.
image notes.
diamond: sentries
red block: team only door
grey block: normal door
grey circle: the cap point.
other note: only drew red base cause blue would be a mirror so use your imagination. if you can't it will only take me 30 seconds to add the mirror to the image.
-------------------------------------------------------------------
note: more concepts on the map are in the steam forum discussion for this.
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