- Jul 7, 2014
- 28
- 10
A couple of days ago, the idea of turning Lumberyard into a snowy map came to my mind, so I downloaded Xi.Cynx's decompiled Lumberyard, changed some textures, adjusted the skybox and changed its settings, then compiled using the -final settings. However, a couple of errors can be seen when playing it:
The skybox looks as if I was seeing the void (HDR makes it look white)
A couple of areas simply don't show up
The skybox goes back to normal after rotating the camera a couple of degrees:
And finally, the classic black prop shadow:
Any idea as to how I can solve this?
Edit 1: I just remembered that the Source SDK came with a copy of Lumberyard, so I re-edited the map using that .vmf and all the problems seem to have been fixed. Apparently a LOT of nodraws are replaced with playerclips when decompiling, causing a considerable amount of leaks and other errors.
The skybox looks as if I was seeing the void (HDR makes it look white)
A couple of areas simply don't show up
The skybox goes back to normal after rotating the camera a couple of degrees:
And finally, the classic black prop shadow:
Any idea as to how I can solve this?
Edit 1: I just remembered that the Source SDK came with a copy of Lumberyard, so I re-edited the map using that .vmf and all the problems seem to have been fixed. Apparently a LOT of nodraws are replaced with playerclips when decompiling, causing a considerable amount of leaks and other errors.
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