If you're making a 5CP or CTF map which is using mirror symmetry, how much should you care about the subtle differences caused by how several weapons shoot from the right-hand? It seems to make a difference when it comes to taking down sentries, especially with grenades or the rocket-launcher. Would you alter the arrangements of boxes or cover within one base in order to get practical symmetry over layout symmetry? Should mappers care about the "lefties" who can now sort-of-glitchily choose to shoot from their left-hand side? __________ Side musing: Many CTF and 5CP maps have radial symmetry, with several good reasons. For example, it makes it easier to learn a single layout. However, with PLR maps Valve seems to have decided that a radial symmetry or S-curve layout would make it hard to keep both bombs near each other. Instead, they seem to have gone to mirror symmetry and C-curves (as with the first two stages of plr_pipeline) in order to keep the racing bombs generally nearby each other.