Mann Mall was a map created for the TF2 2017 Summer Jam.
(I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!)
The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based from maps like Junction (Tight Indoor Combat), Steel (Anti-Rush/Mini-Setup Doors) & Goldrush (Spawn routes that'll become closed but could be used as surprise flanks if you wait in them).
Credits for custom resources:
Team Colored No Entry Signs by Myself
Neutral Shipping Containers by Urban
TF2 Urban Texture Pack by Fuzzymellow
Overgrown Prop Pack by Pear & Crash
Chairman by Rexy
The TF2 Vehicle Prop Pack
Feedback is always welcome, but keep note that I do plan a few things:
1. Currently in the progress of detailing, not all areas are finished
2. Skybox might get more detailing later on if feedback on the clients performance is still good while playing on the map
(I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!)
The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based from maps like Junction (Tight Indoor Combat), Steel (Anti-Rush/Mini-Setup Doors) & Goldrush (Spawn routes that'll become closed but could be used as surprise flanks if you wait in them).
Credits for custom resources:
Team Colored No Entry Signs by Myself
Neutral Shipping Containers by Urban
TF2 Urban Texture Pack by Fuzzymellow
Overgrown Prop Pack by Pear & Crash
Chairman by Rexy
The TF2 Vehicle Prop Pack
Feedback is always welcome, but keep note that I do plan a few things:
1. Currently in the progress of detailing, not all areas are finished
2. Skybox might get more detailing later on if feedback on the clients performance is still good while playing on the map
Last edited: