CP Mangy's Artpass Thread

Chemical Alia

L2: Junior Member
Jul 22, 2010
98
51
artpass_mangyk0008.jpg


CP C is looking awesome. It has a little bit of a Black Mesa vibe, but more stylish. I like the placement of the saturated colors in the focal points, there's a lot of detail but it's not distracting.
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
It's nice to just get a compliment post once in awhile, while CC is great and al it's not nearly as satisfying, ty

Gave blood yesterday so I couldn't stay up as late as I wanted to but I managed to finish playerclipping, most of the entity work, and most of the optimization. Still to go:

-Fix rest of ents
-Double check health placement
-Add fade distances to props
-Cubemaps
-Soundscapes
-If have time, add more detail to Blu spawn building
 

IrishTaxIDriver

L6: Sharp Member
Sep 27, 2008
271
149
I like the center, but I still think you should segment the arches again. All the other curves in the room look great but they stick out like a sore thumb.

Good luck Mangy :)
 

Cerious

L420: High Member
Aug 10, 2008
455
133
Good luck Mangy! You'll pull through, you're a great mapper and you shouldn't have any trouble with finishing on time.

edit:

VVVVVV that was pretty fast. Time to run through it.
 
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MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Finished. I hope. Check the FP for a download link, it's still uploading so please be patient.
entry.jpg

Bound to have made mistakes so if anyone is so kind as to check through the map for major things (minor things might just depress me) I'd greatly appreciate it. I'll be using the 1 week timespan to make those more serious changes. Love to see it in gameplay sometime but I just don't have that time at the moment. FPS, or rather areas of noticeably poor performance, are also welcome for notation.

Special thanks to all who encouraged, gave advice, and to Void for making some great materials. Good luck to the rest of the competitors :)
 

Cerious

L420: High Member
Aug 10, 2008
455
133
19o66.jpg


You might have forgotten something.

Also:

6t7ms.jpg


Yes, this is nitpicking, but that window and the one to the right of it flicker as you go closer to it (probably too close to the wall? I dunno how those glitches work out).

edit: and did you have to name your CPs or something? your point A is named " #Caves_cap_A " and i'm assuming it's like that for the rest of the points.
 
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Jan 20, 2010
1,317
902
Yo Mangy, Couple problems:

artpass_mangy0000.jpg


^Might just be me, I dunno. Odd, though.

artpass_mangy0001.jpg


The Ceiling is too low down on that platform. You can't jump off the platform without crouching. Kinda annoying.
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Yes, looks like a missing blend modulate texture, but I'm looking forward to playing this!