CP Mangy's Artpass Thread

Discussion in 'Map Factory' started by MangyCarface, Aug 3, 2010.

  1. MangyCarface

    aa MangyCarface Mapper

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    In the interest of full disclosure to my competitors I'm starting my thread.

    At the moment, most of what I've accomplished involves setting up general building layout, optimization, and player flow fixes, with a bit of general theming mixed in.

    I will be basing my envisionmwnt off of various experiences with older American architecture in the hills of PA, VA, NC, WV and the like.


    Comments and criticism welcome within the scope of my current accomplishment. I'm particularly interested in my interpretation of the last point and how to best surround the top of the pit for visblockage purposes, as the wood I currently have there is placeholder for now.

    Thanks.
    -mangy

    Update: Final version of Map added. If download is unavailable please wait while it is uploading.
     
    Last edited: Sep 24, 2010
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    I like what you did with the geometry around B
     
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  3. Grim Tuesday

    aa Grim Tuesday

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    I really like your renedition of C.

    Right now, though, everything seems a bit dull. Im sure this will change, though.
     
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  4. MangyCarface

    aa MangyCarface Mapper

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    Thematically I want a greener granary so hopefully I'll be able to rectify that.
     
  5. Gerbil

    aa Gerbil

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    This looks very interesting.

    Can't wait to see how you make those areas pretty. :)
     
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  6. TerabyteST

    TerabyteST L4: Comfortable Member

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    I can't recognise some areas, but everything looks so sexy :O

    EDIT:
    It looks a lot changed.. can we have an overview?
     
    Last edited: Aug 4, 2010
  7. Ashy Knuckles

    Ashy Knuckles L2: Junior Member

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    What area is pic #5?
     
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  8. MangyCarface

    aa MangyCarface Mapper

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    Thank you, and as for the overview:
    Before:
    [​IMG]
    After:
    [​IMG]

    Blue lines are roughly the boundaries. You can hopefully see that I've kept gameplay layout unchanged to a large degree.

    Before:
    [​IMG]
    After:
    [​IMG]

    Knocked down the walls and changed some dimensions but the functionality is the same. Working on this area so it's very WIP

    Thanks for your interests, I consider being unrecognizable to be positive feedback :D
     
  9. MangyCarface

    aa MangyCarface Mapper

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    In need of further criticism
    [​IMG]
     
  10. Pocket

    aa Pocket func_croc

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    Well. Looks like we know who'll win "Most Radical Redesign".
     
  11. MangyCarface

    aa MangyCarface Mapper

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    Almost ready to detail. Great new materials courtesy Void!
    [​IMG]

    [​IMG]
     
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  12. The Political Gamer

    aa The Political Gamer

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    B already is looking very sexy.
     
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  13. Tyker

    Tyker L5: Dapper Member

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    I really like the direction you are going with point C.
     
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  14. DaBeatzProject

    aa DaBeatzProject

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    bleh what's up with the grass man? I really don't like how sharp it is. Either add some detail sprites or change it back to the (in my eyes beautiful) lumberyard grass.
     
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  15. MangyCarface

    aa MangyCarface Mapper

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    There are detail sprites, just not working atm.
     
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  16. MangyCarface

    aa MangyCarface Mapper

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    [​IMG]

    Spent a few hours optimizing today, sealed up and all. No one's forgetting this, right???
     
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  17. Rexy

    aa Rexy The Kwisatz Haderach

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    I think about 75% of the entries don't have any...just part of the artpass buzz.
     
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  18. MangyCarface

    aa MangyCarface Mapper

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    Did a lot of work recently, getting into smaller details, nailing the theme down more solidly (holler to nine for the help.)

    [​IMG]
    [​IMG]
    [​IMG]
     
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  19. Leminnes

    aa Leminnes

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    The tall building with the repeated texture is a bit odd looking.
     
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  20. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    First:
    Agreed. And you have a couple of them.
    Secondly: The light_environment and the skybox don't really fit the theme in B... The Lumberyard-Granary...
    I suggest changing the lighting to something else, something that'll match your Lumberyard-Granary...

    Keep that in mind!
     
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