- Mar 27, 2014
- 91
- 10
So, I'm starting to find that while I can make pretty decent layouts, I have trouble making good geometry. I'll make a layout that's good for gameplay, but pretty much devoid any detail (everything looking blocky, entire rooms with only one or two textures, ect).
So I guess my question is, how does one stop their maps from looking incredibly uninteresting?
So I guess my question is, how does one stop their maps from looking incredibly uninteresting?
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