Making interesting geometry?

Discussion in 'Mapping Questions & Discussion' started by ProselyteCanti, Mar 29, 2015.

  1. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    So, I'm starting to find that while I can make pretty decent layouts, I have trouble making good geometry. I'll make a layout that's good for gameplay, but pretty much devoid any detail (everything looking blocky, entire rooms with only one or two textures, ect).

    So I guess my question is, how does one stop their maps from looking incredibly uninteresting?
     
    Last edited: Mar 29, 2015
  2. wareya

    wareya L7: Fancy Member

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    a) Map from reference
    b) Rip off other maps
    c) Lots and lots of practice and effort
     
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  3. takabuschik

    aa takabuschik

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    -Use tilted geometry (like a building built diagonally- from north-west to south-east, instead of the normal on-grid structures)
    -Make some round structures (silos like granary or like dustbowl 2,1)
    -Look at official maps architecture
     
  4. henke37

    aa henke37

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    Add things poking out. Windows, doorframes, beams, sheds, balconies, random props, more than one texture per wall, tiny height variations, displacements and closed off areas that you can only look into.
     
  5. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Don't make them look like you can enter them. That's important.
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Better yet - make them so you can't enter them! :p < I was actually being serious there, lot's of decorations outside the playable are can do wonders for your map.
     
    Last edited: Mar 31, 2015