Making a Multi-brush Window

Aug 14, 2018
13
0
I'm trying to create a window in my tf2 map out of brushes with a glass texture, however since the window itself is made up of multiple different brushes, the transparency ends up showing where two faces of each individual brush meet. How can I texture it so that only the faces that should be visible for a single window render? If that's not possible, then how can I make a single brush window that curves like how I want it to?

Here's a screenshot of how it looks:
 

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  • WIndowProblem.png
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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
636
481
upload_2020-11-21_12-46-21.png

You should be able to make some brushes like this using vertex edit (Shift+V), then use the face edit sheet (Shift+A) to apply the glass texture to only the brush faces which are on the inside or outside of the window.
upload_2020-11-21_12-56-12.png

You can make Hammer not draw nodraw to preview this (using a button in the top bar).
upload_2020-11-21_12-57-14.png

upload_2020-11-21_12-57-33.png

As you can see, this makes it look like an unbroken sheet of curved glass.


Also, you can get rid of your manifest bar so that you only have one sidebar, increasing the space you have to look at 2D and 3D views - like so:
upload_2020-11-21_12-51-23.png


Also, you can use Shift+A to select the underside of the brushes you've transformed with the clipping or vertex edit tools, and if they have "Align: World" unchecked, you can check it to stop them from having terrible texture resolution.
upload_2020-11-21_12-53-27.png