main_entrance_door issues

samuelkeller64

L1: Registered
Jul 4, 2019
12
2
I'm currently designing a map that utilizes cp_well's big doors and am running into an issue. So far it opens, but the door itself doesn't go into the frame like it's supposed to. Pictures provided. I thought it might be an issue with the func_door's origin, but modifying that doesn't seem to change anything. Any insight would be appreciated.
 

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
Are you aware that the actual shutter door prop has animations for opening and closing nicely into the curved frame?

You can trigger these by setting up outputs for the invisible func_door when it opens and closes
OnClose >[prop] >SetAnimation >Close
OnOpen >[prop] >SetAnimation >Open
 

samuelkeller64

L1: Registered
Jul 4, 2019
12
2
Are you aware that the actual shutter door prop has animations for opening and closing nicely into the curved frame?

You can trigger these by setting up outputs for the invisible func_door when it opens and closes
OnClose >[prop] >SetAnimation >Close
OnOpen >[prop] >SetAnimation >Open
Yep, got that set. I have a video to show what exactly is happening when I trigger the door.
 

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
Ah, I believe you have you the animated door prop parented to the invisible func_door. Only doors without animations should be parented like that. Also, your invisible door seems to open downwards into the ground instead of upwards into the ceiling.
 

samuelkeller64

L1: Registered
Jul 4, 2019
12
2
Ah, I believe you have you the animated door prop parented to the invisible func_door. Only doors without animations should be parented like that. Also, your invisible door seems to open downwards into the ground instead of upwards into the ceiling.
Exactly this! Thank you very much.