looking for that "drop down pipe" thing in SDK.

Discussion in 'Mapping Questions & Discussion' started by Belli, Mar 31, 2012.

  1. Belli

    Belli L69: Deviant Member

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    I couldn't fin that "trap doors" from cp_well so far, can they be implemented and used as normal (=vertical, resized) doors by adjusting them to a brush?

    Thanks in advance,

    B.
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    As far as I'm ware, they're already brushes. If you search "metal" in the texture browser you'll find the texture they use, or use your own, just make two brushes, tie them to a func_door and set their movie directions accordingly.
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I think the are models.

    Search around with "blast doors".
     
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  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Models yes, but they are named sewer door.
     
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  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    props_gameplay/sewer_door_01 is the prop. Parent it to a Func_door.
     
  6. RaVaGe

    aa RaVaGe

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    In a prop_dynamic of course ;)
     
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  7. Belli

    Belli L69: Deviant Member

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    thanks, much appreciated.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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    This thread has all Valve maps decompiled so you can look at them in Hammer and figure out what things are.
     
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