I have a rather odd bug that I can't figure out. I'm using a logic_relay for a scripted event, and the event is meant to be repeatable.
The bug is that after the first use, the entity just disappears, as if killed. I have of course checked the inputs going to it and the only input it receives is the 'Trigger' input. It is not receiving any 'Enable', 'Disable' or 'Kill' inputs
If I try to trigger the logic_relay again via the 'ent_fire' command, it does not appear in the drop-down. I can see other related entities, such as those that would normally be triggered by the relay, but not the relay itself.
I've double checked that the relay isn't accidentally being killed by a wildcarded command, and even renamed the logic_relay to something totally unique (so it doesn't bear any similarity to any other named entities)
No matter what I try, once I've used this logic_relay once, it can't be used again even though it is meant to be reusable.
Does anyone have any ideas why this is or what else I could try to fix it?
The bug is that after the first use, the entity just disappears, as if killed. I have of course checked the inputs going to it and the only input it receives is the 'Trigger' input. It is not receiving any 'Enable', 'Disable' or 'Kill' inputs
If I try to trigger the logic_relay again via the 'ent_fire' command, it does not appear in the drop-down. I can see other related entities, such as those that would normally be triggered by the relay, but not the relay itself.
I've double checked that the relay isn't accidentally being killed by a wildcarded command, and even renamed the logic_relay to something totally unique (so it doesn't bear any similarity to any other named entities)
No matter what I try, once I've used this logic_relay once, it can't be used again even though it is meant to be reusable.
Does anyone have any ideas why this is or what else I could try to fix it?