Kill_the_Bug
aa
- Oct 6, 2008
- 1,965
- 450
Here are a couple of things I noticed after we just played it again:
- make starting blue spawn black tunnel a fun death trap
- need door - from 'A' building to rocks to flank red on left side at 'B' building entrance
- just before 3rd cap point - need flank route on left past 3rd cap point to flank red near their upper spawn which becomes unused after previous cap point taken
- red final spawn needs a little work - a little confusing in some spots
Can't wait tp see your other map
- make starting blue spawn black tunnel a fun death trap
- need door - from 'A' building to rocks to flank red on left side at 'B' building entrance
- just before 3rd cap point - need flank route on left past 3rd cap point to flank red near their upper spawn which becomes unused after previous cap point taken
- red final spawn needs a little work - a little confusing in some spots
Can't wait tp see your other map