- Apr 12, 2018
- 23
- 5
Heyo
So, since the project I am working on purely deals with the logic behind 5CP and doesn't involve any actual map creation, I am implementing the altered 5CP logic into decompiled maps.
I know this is not recommended as decompiling is a flawed process. I taught myself to fix most area portals and some wierd shutter door issues, but what I can't figure out is how to get rid of some lighting stuff:
dark wall segment
oddly shiny reflection, unlike different to original snakewater
Any help would be greatly appreciated, thank you in advance
So, since the project I am working on purely deals with the logic behind 5CP and doesn't involve any actual map creation, I am implementing the altered 5CP logic into decompiled maps.
I know this is not recommended as decompiling is a flawed process. I taught myself to fix most area portals and some wierd shutter door issues, but what I can't figure out is how to get rid of some lighting stuff:

dark wall segment

oddly shiny reflection, unlike different to original snakewater
Any help would be greatly appreciated, thank you in advance
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