- Jun 22, 2009
- 149
- 332
Hello people!
I have an issue that I have searched around with google but didn't find an answer. The map I'm working on has a brush that is hidden inside another brush until a player activates a button. After that, the brush appears in the playfield. The problem is that the hidden brush is completely dark.
Carving the container brush and putting some lights don't give a good effect. Also, I can't use dynamic lights on the place where it will appear. Is there a way to make the game know that the hidden brush will have different light sources in different times? Is there a way to set how light/dark the brush is without using lights?
Thanks in advance
I have an issue that I have searched around with google but didn't find an answer. The map I'm working on has a brush that is hidden inside another brush until a player activates a button. After that, the brush appears in the playfield. The problem is that the hidden brush is completely dark.
Carving the container brush and putting some lights don't give a good effect. Also, I can't use dynamic lights on the place where it will appear. Is there a way to make the game know that the hidden brush will have different light sources in different times? Is there a way to set how light/dark the brush is without using lights?
Thanks in advance