- Jan 27, 2010
- 65
- 118
Oh, I completely forgot, the upper part of the brush has the invisable texture ontop with a displacement covering it. I know that's not causing it because I've compiled the map without that breaking.
I think you may have textured one face with the invisible texture. However you did that, it doesn't seal leaks. Delete the brush and remake it.
EDIT:
Oh, a new page. Yeah, the invisible texture does not seal leaks, even if it's applied to only one side of a brush.
yes.
Then isn't it a horrible tool texture for creating collision meshes? Shouldn't he use Invisible? Am I missing the sarcasm?